Fix tests (#3707)
* First pass * Fix access and rename banananium to bananium * Fix captialization of CookTimeInfoLabel * Fix InteractUsing calls * Remove unused [Dependency] * Replace obsolete references to Anchored with BodyType * Assign default value to shoving someone in disposals * Fix naming * Replace Initialize TryGetComponents with EnsureComponent * Rework AnchorableComponent * Fix singularity component * Replace obsolete usages of Angle.South * Fix efcore warning * Fix container tests * Fix DebugPressurePump invalid PressurePump yaml * Fix getting pathfinding region of grid 0 * Fix atmos plaque missing layer and add info message when it happens * Fix AiSteeringSystem steering in an invalid grid in entity test * Make content able to choose which log level leads to test failures * Revert container test fix for Acruid * Fix sprite, pipe and saving errors Make EntityTest print all errors instead of stopping on the first * Reorder singularity visualizer * Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -9,6 +9,7 @@ using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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namespace Content.IntegrationTests.Tests
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{
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@@ -89,6 +90,12 @@ namespace Content.IntegrationTests.Tests
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nodeGroupID: Apc
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- type: SnapGrid
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offset: Center
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- type: UserInterface
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interfaces:
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- key: enum.ApcUiKey.Key
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type: ApcBoundUserInterface
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- type: AccessReader
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access: [['Engineering']]
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- type: entity
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name: ApcExtensionCableDummy
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@@ -138,7 +145,7 @@ namespace Content.IntegrationTests.Tests
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if (generatorEnt.TryGetComponent(out PhysicsComponent? physics))
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{
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physics.Anchored = true;
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physics.BodyType = BodyType.Static;
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}
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supplier = generatorEnt.GetComponent<PowerSupplierComponent>();
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