* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
ShadowCommander
2021-03-31 12:41:23 -07:00
committed by GitHub
parent 0d1f6abb3b
commit 7a842f7c22
64 changed files with 496 additions and 249 deletions

View File

@@ -0,0 +1,37 @@
using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class AtmosPlaqueVisualizer : AppearanceVisualizer
{
[field: DataField("layer")]
private int Layer { get; }
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
entity.GetComponentOrNull<SpriteComponent>()?.LayerMapReserveBlank(Layer);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (!component.TryGetData(AtmosPlaqueVisuals.State, out string state))
{
sprite.LayerSetState(Layer, state);
}
}
}
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using Content.Shared.Chemistry;
using Content.Shared.Kitchen;
@@ -90,7 +90,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
var currentlySelectedTimeButton = (Button) _menu.CookTimeButtonVbox.GetChild(cState.ActiveButtonIndex);
currentlySelectedTimeButton.Pressed = true;
var label = cState.ActiveButtonIndex <= 0 ? Loc.GetString("INSTANT") : cState.CurrentCookTime.ToString();
_menu._cookTimeInfoLabel.Text = $"{Loc.GetString("COOK TIME")}: {label}";
_menu.CookTimeInfoLabel.Text = $"{Loc.GetString("COOK TIME")}: {label}";
}
}
@@ -173,7 +173,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
public ItemList IngredientsList { get; }
public ItemList IngredientsListReagents { get; }
public Label _cookTimeInfoLabel { get; }
public Label CookTimeInfoLabel { get; }
public MicrowaveMenu(MicrowaveBoundUserInterface owner)
{
@@ -283,7 +283,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
var cookTimeOneSecondButton = (Button) CookTimeButtonVbox.GetChild(0);
cookTimeOneSecondButton.Pressed = true;
_cookTimeInfoLabel = new Label
CookTimeInfoLabel = new Label
{
Text = Loc.GetString("COOK TIME: 1"),
Align = Label.AlignMode.Center,
@@ -310,7 +310,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
Children =
{
_cookTimeInfoLabel
CookTimeInfoLabel
}
},

View File

@@ -0,0 +1,42 @@
using Content.Shared.GameObjects.Components.MachineLinking;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.MachineLinking
{
[UsedImplicitly]
public class SignalSwitchVisualizer : AppearanceVisualizer
{
[field: DataField("layer")]
private int Layer { get; }
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (entity.TryGetComponent(out SpriteComponent? sprite))
{
sprite.LayerMapReserveBlank(Layer);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (!component.TryGetData(SignalSwitchVisuals.On, out bool on))
{
return;
}
sprite.LayerSetState(0, on ? "on" : "off");
}
}
}

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@@ -0,0 +1,38 @@
using Content.Shared.GameObjects.Components.Mining;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.Mining
{
[UsedImplicitly]
public class AsteroidRockVisualizer : AppearanceVisualizer
{
[field: DataField("layer")]
private int Layer { get; } = 0;
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
entity.GetComponentOrNull<SpriteComponent>()?.LayerMapReserveBlank(Layer);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (component.TryGetData(AsteroidRockVisuals.State, out string state))
{
sprite.LayerMapReserveBlank(Layer);
sprite.LayerSetState(0, state);
}
}
}
}

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@@ -0,0 +1,40 @@
using Content.Shared.GameObjects.Components.Singularity;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.Singularity
{
[UsedImplicitly]
public class SingularityVisualizer : AppearanceVisualizer
{
[field: DataField("layer")]
private int Layer { get; } = 0;
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
entity.GetComponentOrNull<SpriteComponent>()?.LayerMapReserveBlank(Layer);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
{
return;
}
if (!component.TryGetData(SingularityVisuals.Level, out int level))
{
return;
}
sprite.LayerSetRSI(Layer, "Constructible/Power/Singularity/singularity_" + level + ".rsi");
sprite.LayerSetState(Layer, "singularity_" + level);
}
}
}