Fix tests (#3707)
* First pass * Fix access and rename banananium to bananium * Fix captialization of CookTimeInfoLabel * Fix InteractUsing calls * Remove unused [Dependency] * Replace obsolete references to Anchored with BodyType * Assign default value to shoving someone in disposals * Fix naming * Replace Initialize TryGetComponents with EnsureComponent * Rework AnchorableComponent * Fix singularity component * Replace obsolete usages of Angle.South * Fix efcore warning * Fix container tests * Fix DebugPressurePump invalid PressurePump yaml * Fix getting pathfinding region of grid 0 * Fix atmos plaque missing layer and add info message when it happens * Fix AiSteeringSystem steering in an invalid grid in entity test * Make content able to choose which log level leads to test failures * Revert container test fix for Acruid * Fix sprite, pipe and saving errors Make EntityTest print all errors instead of stopping on the first * Reorder singularity visualizer * Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -0,0 +1,37 @@
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using Content.Shared.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.GameObjects.Components.Atmos
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{
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[UsedImplicitly]
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public class AtmosPlaqueVisualizer : AppearanceVisualizer
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{
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[field: DataField("layer")]
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private int Layer { get; }
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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entity.GetComponentOrNull<SpriteComponent>()?.LayerMapReserveBlank(Layer);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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return;
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}
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if (!component.TryGetData(AtmosPlaqueVisuals.State, out string state))
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{
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sprite.LayerSetState(Layer, state);
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Content.Shared.Chemistry;
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using Content.Shared.Kitchen;
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@@ -90,7 +90,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
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var currentlySelectedTimeButton = (Button) _menu.CookTimeButtonVbox.GetChild(cState.ActiveButtonIndex);
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currentlySelectedTimeButton.Pressed = true;
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var label = cState.ActiveButtonIndex <= 0 ? Loc.GetString("INSTANT") : cState.CurrentCookTime.ToString();
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_menu._cookTimeInfoLabel.Text = $"{Loc.GetString("COOK TIME")}: {label}";
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_menu.CookTimeInfoLabel.Text = $"{Loc.GetString("COOK TIME")}: {label}";
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}
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}
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@@ -173,7 +173,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
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public ItemList IngredientsList { get; }
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public ItemList IngredientsListReagents { get; }
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public Label _cookTimeInfoLabel { get; }
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public Label CookTimeInfoLabel { get; }
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public MicrowaveMenu(MicrowaveBoundUserInterface owner)
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{
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@@ -283,7 +283,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
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var cookTimeOneSecondButton = (Button) CookTimeButtonVbox.GetChild(0);
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cookTimeOneSecondButton.Pressed = true;
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_cookTimeInfoLabel = new Label
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CookTimeInfoLabel = new Label
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{
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Text = Loc.GetString("COOK TIME: 1"),
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Align = Label.AlignMode.Center,
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@@ -310,7 +310,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
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Children =
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{
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_cookTimeInfoLabel
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CookTimeInfoLabel
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}
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},
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@@ -0,0 +1,42 @@
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using Content.Shared.GameObjects.Components.MachineLinking;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.GameObjects.Components.MachineLinking
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{
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[UsedImplicitly]
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public class SignalSwitchVisualizer : AppearanceVisualizer
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{
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[field: DataField("layer")]
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private int Layer { get; }
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (entity.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.LayerMapReserveBlank(Layer);
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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return;
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}
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if (!component.TryGetData(SignalSwitchVisuals.On, out bool on))
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{
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return;
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}
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sprite.LayerSetState(0, on ? "on" : "off");
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}
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}
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}
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@@ -0,0 +1,38 @@
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using Content.Shared.GameObjects.Components.Mining;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.GameObjects.Components.Mining
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{
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[UsedImplicitly]
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public class AsteroidRockVisualizer : AppearanceVisualizer
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{
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[field: DataField("layer")]
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private int Layer { get; } = 0;
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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entity.GetComponentOrNull<SpriteComponent>()?.LayerMapReserveBlank(Layer);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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return;
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}
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if (component.TryGetData(AsteroidRockVisuals.State, out string state))
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{
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sprite.LayerMapReserveBlank(Layer);
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sprite.LayerSetState(0, state);
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}
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}
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}
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}
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@@ -0,0 +1,40 @@
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using Content.Shared.GameObjects.Components.Singularity;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.GameObjects.Components.Singularity
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{
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[UsedImplicitly]
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public class SingularityVisualizer : AppearanceVisualizer
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{
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[field: DataField("layer")]
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private int Layer { get; } = 0;
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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entity.GetComponentOrNull<SpriteComponent>()?.LayerMapReserveBlank(Layer);
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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return;
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}
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if (!component.TryGetData(SingularityVisuals.Level, out int level))
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{
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return;
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}
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sprite.LayerSetRSI(Layer, "Constructible/Power/Singularity/singularity_" + level + ".rsi");
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sprite.LayerSetState(Layer, "singularity_" + level);
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}
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}
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}
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