Moves guidebook UI logic to a UI Controller, some tweaks (#14601)

This commit is contained in:
AJCM-git
2023-03-22 23:41:43 -04:00
committed by GitHub
parent 6b2558456b
commit 7a6fddce4f
10 changed files with 268 additions and 127 deletions

View File

@@ -1,23 +1,34 @@
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Client.Guidebook; namespace Content.Client.Guidebook.Components;
/// <summary> /// <summary>
/// This component stores a reference to a guidebook that contains information relevant to this entity. /// This component stores a reference to a guidebook that contains information relevant to this entity.
/// </summary> /// </summary>
[RegisterComponent] [RegisterComponent]
[Access(typeof(GuidebookSystem))]
public sealed class GuideHelpComponent : Component public sealed class GuideHelpComponent : Component
{ {
/// <summary> /// <summary>
/// What guides to include show when opening the guidebook. The first entry will be used to select the currently /// What guides to include show when opening the guidebook. The first entry will be used to select the currently
/// selected guidebook. /// selected guidebook.
/// </summary> /// </summary>
[DataField("guides", customTypeSerializer: typeof(PrototypeIdListSerializer<GuideEntryPrototype>), required: true)] [DataField("guides", customTypeSerializer: typeof(PrototypeIdListSerializer<GuideEntryPrototype>), required: true)]
[ViewVariables]
public List<string> Guides = new(); public List<string> Guides = new();
/// <summary> /// <summary>
/// Whether or not to automatically include the children of the given guides. /// Whether or not to automatically include the children of the given guides.
/// </summary> /// </summary>
[DataField("includeChildren")] [DataField("includeChildren")]
[ViewVariables(VVAccess.ReadWrite)]
public bool IncludeChildren = true; public bool IncludeChildren = true;
/// <summary>
/// Whether or not to open the UI when interacting with the entity while on hand.
/// Mostly intended for books
/// </summary>
[DataField("openOnActivation")]
[ViewVariables(VVAccess.ReadWrite)]
public bool OpenOnActivation;
} }

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@@ -1,4 +1,4 @@
namespace Content.Client.Guidebook; namespace Content.Client.Guidebook.Components;
/// <summary> /// <summary>
/// This is used for the guidebook monkey. /// This is used for the guidebook monkey.

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@@ -1,8 +1,7 @@
using System.Linq; using System.Linq;
using Content.Client.Guidebook.Controls; using Content.Client.Guidebook.Components;
using Content.Client.Light; using Content.Client.Light;
using Content.Client.Verbs; using Content.Client.Verbs;
using Content.Shared.Input;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Light.Component; using Content.Shared.Light.Component;
using Content.Shared.Speech; using Content.Shared.Speech;
@@ -10,10 +9,7 @@ using Content.Shared.Tag;
using Content.Shared.Verbs; using Content.Shared.Verbs;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility; using Robust.Shared.Utility;
namespace Content.Client.Guidebook; namespace Content.Client.Guidebook;
@@ -24,25 +20,21 @@ namespace Content.Client.Guidebook;
public sealed class GuidebookSystem : EntitySystem public sealed class GuidebookSystem : EntitySystem
{ {
[Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!; [Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly VerbSystem _verbSystem = default!; [Dependency] private readonly VerbSystem _verbSystem = default!;
[Dependency] private readonly RgbLightControllerSystem _rgbLightControllerSystem = default!; [Dependency] private readonly RgbLightControllerSystem _rgbLightControllerSystem = default!;
[Dependency] private readonly SharedPointLightSystem _pointLightSystem = default!;
[Dependency] private readonly TagSystem _tags = default!; [Dependency] private readonly TagSystem _tags = default!;
private GuidebookWindow _guideWindow = default!;
public event Action<List<string>, List<string>?, string?, bool, string?>? OnGuidebookOpen;
public const string GuideEmbedTag = "GuideEmbeded"; public const string GuideEmbedTag = "GuideEmbeded";
/// <inheritdoc/> /// <inheritdoc/>
public override void Initialize() public override void Initialize()
{ {
CommandBinds.Builder
.Bind(ContentKeyFunctions.OpenGuidebook,
new PointerInputCmdHandler(HandleOpenGuidebook))
.Register<GuidebookSystem>();
_guideWindow = new GuidebookWindow();
SubscribeLocalEvent<GuideHelpComponent, GetVerbsEvent<ExamineVerb>>(OnGetVerbs); SubscribeLocalEvent<GuideHelpComponent, GetVerbsEvent<ExamineVerb>>(OnGetVerbs);
SubscribeLocalEvent<GuideHelpComponent, ActivateInWorldEvent>(OnInteract);
SubscribeLocalEvent<GuidebookControlsTestComponent, InteractHandEvent>(OnGuidebookControlsTestInteractHand); SubscribeLocalEvent<GuidebookControlsTestComponent, InteractHandEvent>(OnGuidebookControlsTestInteractHand);
SubscribeLocalEvent<GuidebookControlsTestComponent, ActivateInWorldEvent>(OnGuidebookControlsTestActivateInWorld); SubscribeLocalEvent<GuidebookControlsTestComponent, ActivateInWorldEvent>(OnGuidebookControlsTestActivateInWorld);
SubscribeLocalEvent<GuidebookControlsTestComponent, GetVerbsEvent<AlternativeVerb>>( SubscribeLocalEvent<GuidebookControlsTestComponent, GetVerbsEvent<AlternativeVerb>>(
@@ -58,12 +50,21 @@ public sealed class GuidebookSystem : EntitySystem
{ {
Text = Loc.GetString("guide-help-verb"), Text = Loc.GetString("guide-help-verb"),
Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/information.svg.192dpi.png")), Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/information.svg.192dpi.png")),
Act = () => OpenGuidebook(component.Guides, includeChildren: component.IncludeChildren, selected: component.Guides[0]), Act = () => OnGuidebookOpen?.Invoke(component.Guides, null, null, component.IncludeChildren, component.Guides[0]),
ClientExclusive = true, ClientExclusive = true,
CloseMenu = true CloseMenu = true
}); });
} }
private void OnInteract(EntityUid uid, GuideHelpComponent component, ActivateInWorldEvent args)
{
if (!component.OpenOnActivation || component.Guides.Count == 0 || _tags.HasTag(uid, GuideEmbedTag))
return;
OnGuidebookOpen?.Invoke(component.Guides, null, null, component.IncludeChildren, component.Guides[0]);
args.Handled = true;
}
private void OnGuidebookControlsTestGetAlternateVerbs(EntityUid uid, GuidebookControlsTestComponent component, GetVerbsEvent<AlternativeVerb> args) private void OnGuidebookControlsTestGetAlternateVerbs(EntityUid uid, GuidebookControlsTestComponent component, GetVerbsEvent<AlternativeVerb> args)
{ {
args.Verbs.Add(new AlternativeVerb() args.Verbs.Add(new AlternativeVerb()
@@ -81,8 +82,8 @@ public sealed class GuidebookSystem : EntitySystem
{ {
Act = () => Act = () =>
{ {
var light = EnsureComp<PointLightComponent>(uid); // RGB demands this. EnsureComp<PointLightComponent>(uid); // RGB demands this.
light.Enabled = false; _pointLightSystem.SetEnabled(uid, false);
var rgb = EnsureComp<RgbLightControllerComponent>(uid); var rgb = EnsureComp<RgbLightControllerComponent>(uid);
var sprite = EnsureComp<SpriteComponent>(uid); var sprite = EnsureComp<SpriteComponent>(uid);
@@ -143,103 +144,4 @@ public sealed class GuidebookSystem : EntitySystem
var activateMsg = new InteractHandEvent(user, activated); var activateMsg = new InteractHandEvent(user, activated);
RaiseLocalEvent(activated, activateMsg, true); RaiseLocalEvent(activated, activateMsg, true);
} }
private bool HandleOpenGuidebook(in PointerInputCmdHandler.PointerInputCmdArgs args)
{
if (args.State != BoundKeyState.Down)
return false;
OpenGuidebook();
return true;
}
/// <summary>
/// Opens the guidebook.
/// </summary>
/// <param name="guides">What guides should be shown. If not specified, this will instead raise a <see
/// cref="GetGuidesEvent"/> and automatically include all guide prototypes.</param>
/// <param name="rootEntries">A list of guides that should form the base of the table of contents. If not specified,
/// this will automatically simply be a list of all guides that have no parent.</param>
/// <param name="forceRoot">This forces a singular guide to contain all other guides. This guide will
/// contain its own children, in addition to what would normally be the root guides if this were not
/// specified.</param>
/// <param name="includeChildren">Whether or not to automatically include child entries. If false, this will ONLY
/// show the specified entries</param>
/// <param name="selected">The guide whose contents should be displayed when the guidebook is opened</param>
public bool OpenGuidebook(
Dictionary<string, GuideEntry>? guides = null,
List<string>? rootEntries = null,
string? forceRoot = null,
bool includeChildren = true,
string? selected = null)
{
_guideWindow.OpenCenteredRight();
if (guides == null)
{
var ev = new GetGuidesEvent()
{
Guides = _prototypeManager.EnumeratePrototypes<GuideEntryPrototype>().ToDictionary(x => x.ID, x => (GuideEntry) x)
};
RaiseLocalEvent(ev);
guides = ev.Guides;
}
else if (includeChildren)
{
var oldGuides = guides;
guides = new(oldGuides);
foreach (var guide in oldGuides.Values)
{
RecursivelyAddChildren(guide, guides);
}
}
_guideWindow.UpdateGuides(guides, rootEntries, forceRoot, selected);
return true;
}
public bool OpenGuidebook(
List<string> guideList,
List<string>? rootEntries = null,
string? forceRoot = null,
bool includeChildren = true,
string? selected = null)
{
Dictionary<string, GuideEntry> guides = new();
foreach (var guideId in guideList)
{
if (!_prototypeManager.TryIndex<GuideEntryPrototype>(guideId, out var guide))
{
Logger.Error($"Encountered unknown guide prototype: {guideId}");
continue;
}
guides.Add(guideId, guide);
}
return OpenGuidebook(guides, rootEntries, forceRoot, includeChildren, selected);
}
private void RecursivelyAddChildren(GuideEntry guide, Dictionary<string, GuideEntry> guides)
{
foreach (var childId in guide.Children)
{
if (guides.ContainsKey(childId))
continue;
if (!_prototypeManager.TryIndex<GuideEntryPrototype>(childId, out var child))
{
Logger.Error($"Encountered unknown guide prototype: {childId} as a child of {guide.Id}. If the child is not a prototype, it must be directly provided.");
continue;
}
guides.Add(childId, child);
RecursivelyAddChildren(child, guides);
}
}
}
public sealed class GetGuidesEvent : EntityEventArgs
{
public Dictionary<string, GuideEntry> Guides { get; init; } = new();
} }

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@@ -1,5 +1,6 @@
using Content.Client.Changelog; using Content.Client.Changelog;
using Content.Client.UserInterface.Systems.EscapeMenu; using Content.Client.UserInterface.Systems.EscapeMenu;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
@@ -34,6 +35,14 @@ namespace Content.Client.Info
AddInfoButton("server-info-wiki-button", CCVars.InfoLinksWiki); AddInfoButton("server-info-wiki-button", CCVars.InfoLinksWiki);
AddInfoButton("server-info-forum-button", CCVars.InfoLinksForum); AddInfoButton("server-info-forum-button", CCVars.InfoLinksForum);
var guidebookController = UserInterfaceManager.GetUIController<GuidebookUIController>();
var guidebookButton = new Button() { Text = Loc.GetString("server-info-guidebook-button") };
guidebookButton.OnPressed += _ =>
{
guidebookController.ToggleGuidebook();
};
buttons.AddChild(guidebookButton);
var changelogButton = new ChangelogButton(); var changelogButton = new ChangelogButton();
changelogButton.OnPressed += args => UserInterfaceManager.GetUIController<ChangelogUIController>().ToggleWindow(); changelogButton.OnPressed += args => UserInterfaceManager.GetUIController<ChangelogUIController>().ToggleWindow();
buttons.AddChild(changelogButton); buttons.AddChild(changelogButton);

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@@ -1,12 +1,10 @@
using Content.Client.Gameplay; using Content.Client.Gameplay;
using Content.Client.Guidebook;
using Content.Client.Info;
using Content.Client.UserInterface.Controls; using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Client.UserInterface.Systems.Info; using Content.Client.UserInterface.Systems.Info;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.Console; using Robust.Client.Console;
using Robust.Client.Input;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers; using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
@@ -26,7 +24,7 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
[Dependency] private readonly ChangelogUIController _changelog = default!; [Dependency] private readonly ChangelogUIController _changelog = default!;
[Dependency] private readonly InfoUIController _info = default!; [Dependency] private readonly InfoUIController _info = default!;
[Dependency] private readonly OptionsUIController _options = default!; [Dependency] private readonly OptionsUIController _options = default!;
[UISystemDependency] private readonly GuidebookSystem? _guidebook = default!; [Dependency] private readonly GuidebookUIController _guidebook = default!;
private Options.UI.EscapeMenu? _escapeWindow; private Options.UI.EscapeMenu? _escapeWindow;
@@ -102,7 +100,7 @@ public sealed class EscapeUIController : UIController, IOnStateEntered<GameplayS
_escapeWindow.GuidebookButton.OnPressed += _ => _escapeWindow.GuidebookButton.OnPressed += _ =>
{ {
_guidebook?.OpenGuidebook(); _guidebook.ToggleGuidebook();
}; };
// Hide wiki button if we don't have a link for it. // Hide wiki button if we don't have a link for it.

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@@ -0,0 +1,206 @@
using System.Linq;
using Content.Client.Gameplay;
using Content.Client.Guidebook;
using Content.Client.Guidebook.Controls;
using Content.Client.Lobby;
using Content.Client.UserInterface.Controls;
using Content.Shared.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using static Robust.Client.UserInterface.Controls.BaseButton;
using Robust.Shared.Input.Binding;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Guidebook;
public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyState>, IOnStateEntered<GameplayState>, IOnStateExited<LobbyState>, IOnStateExited<GameplayState>, IOnSystemChanged<GuidebookSystem>
{
[UISystemDependency] private readonly GuidebookSystem _guidebookSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private GuidebookWindow? _guideWindow;
private MenuButton? GuidebookButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.GuidebookButton;
public void OnStateEntered(LobbyState state)
{
HandleStateEntered();
}
public void OnStateEntered(GameplayState state)
{
HandleStateEntered();
}
private void HandleStateEntered()
{
DebugTools.Assert(_guideWindow == null);
// setup window
_guideWindow = UIManager.CreateWindow<GuidebookWindow>();
_guideWindow.OnClose += OnWindowClosed;
_guideWindow.OnOpen += OnWindowOpen;
// setup keybinding
CommandBinds.Builder
.Bind(ContentKeyFunctions.OpenGuidebook,
InputCmdHandler.FromDelegate(_ => ToggleGuidebook()))
.Register<GuidebookUIController>();
}
public void OnStateExited(LobbyState state)
{
HandleStateExited();
}
public void OnStateExited(GameplayState state)
{
HandleStateExited();
}
private void HandleStateExited()
{
if (_guideWindow == null)
return;
_guideWindow.OnClose -= OnWindowClosed;
_guideWindow.OnOpen -= OnWindowOpen;
// shutdown
_guideWindow.Dispose();
_guideWindow = null;
CommandBinds.Unregister<GuidebookUIController>();
}
public void OnSystemLoaded(GuidebookSystem system)
{
_guidebookSystem.OnGuidebookOpen += ToggleGuidebook;
}
public void OnSystemUnloaded(GuidebookSystem system)
{
_guidebookSystem.OnGuidebookOpen -= ToggleGuidebook;
}
internal void UnloadButton()
{
if (GuidebookButton == null)
return;
GuidebookButton.OnPressed -= GuidebookButtonOnPressed;
}
internal void LoadButton()
{
if (GuidebookButton == null)
return;
GuidebookButton.OnPressed += GuidebookButtonOnPressed;
}
private void GuidebookButtonOnPressed(ButtonEventArgs obj)
{
ToggleGuidebook();
}
private void OnWindowClosed()
{
if (GuidebookButton != null)
GuidebookButton.Pressed = false;
}
private void OnWindowOpen()
{
if (GuidebookButton != null)
GuidebookButton.Pressed = true;
}
/// <summary>
/// Opens the guidebook.
/// </summary>
/// <param name="guides">What guides should be shown. If not specified, this will instead list all the entries</param>
/// <param name="rootEntries">A list of guides that should form the base of the table of contents. If not specified,
/// this will automatically simply be a list of all guides that have no parent.</param>
/// <param name="forceRoot">This forces a singular guide to contain all other guides. This guide will
/// contain its own children, in addition to what would normally be the root guides if this were not
/// specified.</param>
/// <param name="includeChildren">Whether or not to automatically include child entries. If false, this will ONLY
/// show the specified entries</param>
/// <param name="selected">The guide whose contents should be displayed when the guidebook is opened</param>
public void ToggleGuidebook(
Dictionary<string, GuideEntry>? guides = null,
List<string>? rootEntries = null,
string? forceRoot = null,
bool includeChildren = true,
string? selected = null)
{
if (_guideWindow == null)
return;
if (_guideWindow.IsOpen)
{
_guideWindow.Close();
return;
}
if (GuidebookButton != null)
GuidebookButton.Pressed = !_guideWindow.IsOpen;
if (guides == null)
{
guides = _prototypeManager.EnumeratePrototypes<GuideEntryPrototype>()
.ToDictionary(x => x.ID, x => (GuideEntry) x);
}
else if (includeChildren)
{
var oldGuides = guides;
guides = new(oldGuides);
foreach (var guide in oldGuides.Values)
{
RecursivelyAddChildren(guide, guides);
}
}
_guideWindow.UpdateGuides(guides, rootEntries, forceRoot, selected);
_guideWindow.OpenCenteredRight();
}
public void ToggleGuidebook(
List<string> guideList,
List<string>? rootEntries = null,
string? forceRoot = null,
bool includeChildren = true,
string? selected = null)
{
Dictionary<string, GuideEntry> guides = new();
foreach (var guideId in guideList)
{
if (!_prototypeManager.TryIndex<GuideEntryPrototype>(guideId, out var guide))
{
Logger.Error($"Encountered unknown guide prototype: {guideId}");
continue;
}
guides.Add(guideId, guide);
}
ToggleGuidebook(guides, rootEntries, forceRoot, includeChildren, selected);
}
private void RecursivelyAddChildren(GuideEntry guide, Dictionary<string, GuideEntry> guides)
{
foreach (var childId in guide.Children)
{
if (guides.ContainsKey(childId))
continue;
if (!_prototypeManager.TryIndex<GuideEntryPrototype>(childId, out var child))
{
Logger.Error($"Encountered unknown guide prototype: {childId} as a child of {guide.Id}. If the child is not a prototype, it must be directly provided.");
continue;
}
guides.Add(childId, child);
RecursivelyAddChildren(child, guides);
}
}
}

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@@ -1,4 +1,3 @@
using Content.Client.Gameplay;
using Content.Client.UserInterface.Systems.Actions; using Content.Client.UserInterface.Systems.Actions;
using Content.Client.UserInterface.Systems.Admin; using Content.Client.UserInterface.Systems.Admin;
using Content.Client.UserInterface.Systems.Bwoink; using Content.Client.UserInterface.Systems.Bwoink;
@@ -6,6 +5,7 @@ using Content.Client.UserInterface.Systems.Character;
using Content.Client.UserInterface.Systems.Crafting; using Content.Client.UserInterface.Systems.Crafting;
using Content.Client.UserInterface.Systems.EscapeMenu; using Content.Client.UserInterface.Systems.EscapeMenu;
using Content.Client.UserInterface.Systems.Gameplay; using Content.Client.UserInterface.Systems.Gameplay;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Client.UserInterface.Systems.Inventory; using Content.Client.UserInterface.Systems.Inventory;
using Content.Client.UserInterface.Systems.MenuBar.Widgets; using Content.Client.UserInterface.Systems.MenuBar.Widgets;
using Content.Client.UserInterface.Systems.Sandbox; using Content.Client.UserInterface.Systems.Sandbox;
@@ -23,6 +23,7 @@ public sealed class GameTopMenuBarUIController : UIController
[Dependency] private readonly AHelpUIController _ahelp = default!; [Dependency] private readonly AHelpUIController _ahelp = default!;
[Dependency] private readonly ActionUIController _action = default!; [Dependency] private readonly ActionUIController _action = default!;
[Dependency] private readonly SandboxUIController _sandbox = default!; [Dependency] private readonly SandboxUIController _sandbox = default!;
[Dependency] private readonly GuidebookUIController _guidebook = default!;
private GameTopMenuBar? GameTopMenuBar => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>(); private GameTopMenuBar? GameTopMenuBar => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>();
@@ -38,6 +39,7 @@ public sealed class GameTopMenuBarUIController : UIController
public void UnloadButtons() public void UnloadButtons()
{ {
_escape.UnloadButton(); _escape.UnloadButton();
_guidebook.UnloadButton();
_inventory.UnloadButton(); _inventory.UnloadButton();
_admin.UnloadButton(); _admin.UnloadButton();
_character.UnloadButton(); _character.UnloadButton();
@@ -50,6 +52,7 @@ public sealed class GameTopMenuBarUIController : UIController
public void LoadButtons() public void LoadButtons()
{ {
_escape.LoadButton(); _escape.LoadButton();
_guidebook.LoadButton();
_inventory.LoadButton(); _inventory.LoadButton();
_admin.LoadButton(); _admin.LoadButton();
_character.LoadButton(); _character.LoadButton();

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@@ -23,6 +23,16 @@
HorizontalExpand="True" HorizontalExpand="True"
AppendStyleClass="{x:Static style:StyleBase.ButtonOpenRight}" AppendStyleClass="{x:Static style:StyleBase.ButtonOpenRight}"
/> />
<ui:MenuButton
Name="GuidebookButton"
Access="Internal"
Icon="{xe:Tex '/Textures/Interface/VerbIcons/information.svg.192dpi.png'}"
ToolTip="{Loc 'game-hud-open-guide-menu-button-tooltip'}"
BoundKey = "{x:Static is:ContentKeyFunctions.OpenGuidebook}"
MinSize="42 64"
HorizontalExpand="True"
AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
/>
<ui:MenuButton <ui:MenuButton
Name="CharacterButton" Name="CharacterButton"
Access="Internal" Access="Internal"

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@@ -1,7 +1,8 @@
game-hud-open-escape-menu-button-tooltip = Open escape menu. game-hud-open-escape-menu-button-tooltip = Open escape menu.
game-hud-open-guide-menu-button-tooltip = Open guidebook menu.
game-hud-open-character-menu-button-tooltip = Open character menu. game-hud-open-character-menu-button-tooltip = Open character menu.
game-hud-open-inventory-menu-button-tooltip = Open inventory menu. game-hud-open-inventory-menu-button-tooltip = Open inventory menu.
game-hud-open-crafting-menu-button-tooltip = Open crafting menu. game-hud-open-crafting-menu-button-tooltip = Open crafting menu.
game-hud-open-actions-menu-button-tooltip = Open actions menu. game-hud-open-actions-menu-button-tooltip = Open actions menu.
game-hud-open-admin-menu-button-tooltip = Open admin menu. game-hud-open-admin-menu-button-tooltip = Open admin menu.
game-hud-open-sandbox-menu-button-tooltip = Open sandbox menu. game-hud-open-sandbox-menu-button-tooltip = Open sandbox menu.

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@@ -1,4 +1,5 @@
server-info-rules-button = Rules server-info-rules-button = Rules
server-info-guidebook-button = Guidebook
server-info-discord-button = Discord server-info-discord-button = Discord
server-info-website-button = Website server-info-website-button = Website
server-info-wiki-button = Wiki server-info-wiki-button = Wiki