Moves guidebook UI logic to a UI Controller, some tweaks (#14601)
This commit is contained in:
@@ -1,4 +1,3 @@
|
||||
using Content.Client.Gameplay;
|
||||
using Content.Client.UserInterface.Systems.Actions;
|
||||
using Content.Client.UserInterface.Systems.Admin;
|
||||
using Content.Client.UserInterface.Systems.Bwoink;
|
||||
@@ -6,6 +5,7 @@ using Content.Client.UserInterface.Systems.Character;
|
||||
using Content.Client.UserInterface.Systems.Crafting;
|
||||
using Content.Client.UserInterface.Systems.EscapeMenu;
|
||||
using Content.Client.UserInterface.Systems.Gameplay;
|
||||
using Content.Client.UserInterface.Systems.Guidebook;
|
||||
using Content.Client.UserInterface.Systems.Inventory;
|
||||
using Content.Client.UserInterface.Systems.MenuBar.Widgets;
|
||||
using Content.Client.UserInterface.Systems.Sandbox;
|
||||
@@ -23,6 +23,7 @@ public sealed class GameTopMenuBarUIController : UIController
|
||||
[Dependency] private readonly AHelpUIController _ahelp = default!;
|
||||
[Dependency] private readonly ActionUIController _action = default!;
|
||||
[Dependency] private readonly SandboxUIController _sandbox = default!;
|
||||
[Dependency] private readonly GuidebookUIController _guidebook = default!;
|
||||
|
||||
private GameTopMenuBar? GameTopMenuBar => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>();
|
||||
|
||||
@@ -38,6 +39,7 @@ public sealed class GameTopMenuBarUIController : UIController
|
||||
public void UnloadButtons()
|
||||
{
|
||||
_escape.UnloadButton();
|
||||
_guidebook.UnloadButton();
|
||||
_inventory.UnloadButton();
|
||||
_admin.UnloadButton();
|
||||
_character.UnloadButton();
|
||||
@@ -50,6 +52,7 @@ public sealed class GameTopMenuBarUIController : UIController
|
||||
public void LoadButtons()
|
||||
{
|
||||
_escape.LoadButton();
|
||||
_guidebook.LoadButton();
|
||||
_inventory.LoadButton();
|
||||
_admin.LoadButton();
|
||||
_character.LoadButton();
|
||||
|
||||
Reference in New Issue
Block a user