Moves guidebook UI logic to a UI Controller, some tweaks (#14601)
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using System.Linq;
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using Content.Client.Gameplay;
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using Content.Client.Guidebook;
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using Content.Client.Guidebook.Controls;
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using Content.Client.Lobby;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Systems.Guidebook;
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public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyState>, IOnStateEntered<GameplayState>, IOnStateExited<LobbyState>, IOnStateExited<GameplayState>, IOnSystemChanged<GuidebookSystem>
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{
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[UISystemDependency] private readonly GuidebookSystem _guidebookSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private GuidebookWindow? _guideWindow;
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private MenuButton? GuidebookButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.GuidebookButton;
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public void OnStateEntered(LobbyState state)
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{
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HandleStateEntered();
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}
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public void OnStateEntered(GameplayState state)
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{
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HandleStateEntered();
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}
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private void HandleStateEntered()
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{
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DebugTools.Assert(_guideWindow == null);
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// setup window
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_guideWindow = UIManager.CreateWindow<GuidebookWindow>();
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_guideWindow.OnClose += OnWindowClosed;
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_guideWindow.OnOpen += OnWindowOpen;
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// setup keybinding
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenGuidebook,
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InputCmdHandler.FromDelegate(_ => ToggleGuidebook()))
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.Register<GuidebookUIController>();
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}
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public void OnStateExited(LobbyState state)
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{
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HandleStateExited();
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}
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public void OnStateExited(GameplayState state)
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{
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HandleStateExited();
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}
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private void HandleStateExited()
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{
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if (_guideWindow == null)
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return;
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_guideWindow.OnClose -= OnWindowClosed;
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_guideWindow.OnOpen -= OnWindowOpen;
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// shutdown
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_guideWindow.Dispose();
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_guideWindow = null;
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CommandBinds.Unregister<GuidebookUIController>();
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}
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public void OnSystemLoaded(GuidebookSystem system)
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{
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_guidebookSystem.OnGuidebookOpen += ToggleGuidebook;
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}
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public void OnSystemUnloaded(GuidebookSystem system)
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{
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_guidebookSystem.OnGuidebookOpen -= ToggleGuidebook;
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}
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internal void UnloadButton()
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{
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if (GuidebookButton == null)
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return;
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GuidebookButton.OnPressed -= GuidebookButtonOnPressed;
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}
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internal void LoadButton()
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{
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if (GuidebookButton == null)
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return;
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GuidebookButton.OnPressed += GuidebookButtonOnPressed;
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}
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private void GuidebookButtonOnPressed(ButtonEventArgs obj)
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{
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ToggleGuidebook();
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}
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private void OnWindowClosed()
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{
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if (GuidebookButton != null)
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GuidebookButton.Pressed = false;
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}
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private void OnWindowOpen()
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{
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if (GuidebookButton != null)
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GuidebookButton.Pressed = true;
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}
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/// <summary>
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/// Opens the guidebook.
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/// </summary>
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/// <param name="guides">What guides should be shown. If not specified, this will instead list all the entries</param>
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/// <param name="rootEntries">A list of guides that should form the base of the table of contents. If not specified,
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/// this will automatically simply be a list of all guides that have no parent.</param>
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/// <param name="forceRoot">This forces a singular guide to contain all other guides. This guide will
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/// contain its own children, in addition to what would normally be the root guides if this were not
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/// specified.</param>
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/// <param name="includeChildren">Whether or not to automatically include child entries. If false, this will ONLY
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/// show the specified entries</param>
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/// <param name="selected">The guide whose contents should be displayed when the guidebook is opened</param>
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public void ToggleGuidebook(
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Dictionary<string, GuideEntry>? guides = null,
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List<string>? rootEntries = null,
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string? forceRoot = null,
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bool includeChildren = true,
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string? selected = null)
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{
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if (_guideWindow == null)
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return;
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if (_guideWindow.IsOpen)
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{
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_guideWindow.Close();
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return;
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}
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if (GuidebookButton != null)
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GuidebookButton.Pressed = !_guideWindow.IsOpen;
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if (guides == null)
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{
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guides = _prototypeManager.EnumeratePrototypes<GuideEntryPrototype>()
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.ToDictionary(x => x.ID, x => (GuideEntry) x);
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}
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else if (includeChildren)
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{
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var oldGuides = guides;
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guides = new(oldGuides);
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foreach (var guide in oldGuides.Values)
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{
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RecursivelyAddChildren(guide, guides);
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}
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}
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_guideWindow.UpdateGuides(guides, rootEntries, forceRoot, selected);
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_guideWindow.OpenCenteredRight();
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}
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public void ToggleGuidebook(
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List<string> guideList,
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List<string>? rootEntries = null,
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string? forceRoot = null,
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bool includeChildren = true,
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string? selected = null)
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{
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Dictionary<string, GuideEntry> guides = new();
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foreach (var guideId in guideList)
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{
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if (!_prototypeManager.TryIndex<GuideEntryPrototype>(guideId, out var guide))
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{
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Logger.Error($"Encountered unknown guide prototype: {guideId}");
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continue;
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}
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guides.Add(guideId, guide);
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}
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ToggleGuidebook(guides, rootEntries, forceRoot, includeChildren, selected);
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}
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private void RecursivelyAddChildren(GuideEntry guide, Dictionary<string, GuideEntry> guides)
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{
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foreach (var childId in guide.Children)
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{
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if (guides.ContainsKey(childId))
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continue;
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if (!_prototypeManager.TryIndex<GuideEntryPrototype>(childId, out var child))
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{
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Logger.Error($"Encountered unknown guide prototype: {childId} as a child of {guide.Id}. If the child is not a prototype, it must be directly provided.");
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continue;
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}
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guides.Add(childId, child);
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RecursivelyAddChildren(child, guides);
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}
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}
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}
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