@@ -6,6 +6,7 @@ using Content.Server.Decals;
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using Content.Server.GameTicking.Events;
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using Content.Shared.CCVar;
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using Content.Shared.Construction.EntitySystems;
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using Content.Shared.Physics;
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using Content.Shared.Procedural;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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@@ -33,6 +34,9 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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private const double DungeonJobTime = 0.005;
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public const int CollisionMask = (int) CollisionGroup.Impassable;
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public const int CollisionLayer = (int) CollisionGroup.Impassable;
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private readonly JobQueue _dungeonJobQueue = new(DungeonJobTime);
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private readonly Dictionary<DungeonJob, CancellationTokenSource> _dungeonJobs = new();
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