Add device linking to emitter and APE (#16805)
This commit is contained in:
@@ -1,10 +1,10 @@
|
|||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Content.Server.Administration.Logs;
|
using Content.Server.Administration.Logs;
|
||||||
using Content.Server.Construction;
|
using Content.Server.Construction;
|
||||||
|
using Content.Server.DeviceLinking.Events;
|
||||||
using Content.Server.Power.Components;
|
using Content.Server.Power.Components;
|
||||||
using Content.Server.Power.EntitySystems;
|
using Content.Server.Power.EntitySystems;
|
||||||
using Content.Server.Projectiles;
|
using Content.Server.Projectiles;
|
||||||
using Content.Server.Storage.Components;
|
|
||||||
using Content.Server.Weapons.Ranged.Systems;
|
using Content.Server.Weapons.Ranged.Systems;
|
||||||
using Content.Shared.Database;
|
using Content.Shared.Database;
|
||||||
using Content.Shared.Examine;
|
using Content.Shared.Examine;
|
||||||
@@ -50,6 +50,7 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
SubscribeLocalEvent<EmitterComponent, RefreshPartsEvent>(OnRefreshParts);
|
SubscribeLocalEvent<EmitterComponent, RefreshPartsEvent>(OnRefreshParts);
|
||||||
SubscribeLocalEvent<EmitterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
|
SubscribeLocalEvent<EmitterComponent, UpgradeExamineEvent>(OnUpgradeExamine);
|
||||||
SubscribeLocalEvent<EmitterComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
|
SubscribeLocalEvent<EmitterComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
|
||||||
|
SubscribeLocalEvent<EmitterComponent, SignalReceivedEvent>(OnSignalReceived);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnAnchorStateChanged(EntityUid uid, EmitterComponent component, ref AnchorStateChangedEvent args)
|
private void OnAnchorStateChanged(EntityUid uid, EmitterComponent component, ref AnchorStateChangedEvent args)
|
||||||
@@ -57,7 +58,7 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
if (args.Anchored)
|
if (args.Anchored)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SwitchOff(component);
|
SwitchOff(uid, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
|
private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
|
||||||
@@ -65,26 +66,26 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
if (args.Handled)
|
if (args.Handled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent(uid, out LockComponent? lockComp) && lockComp.Locked)
|
if (TryComp(uid, out LockComponent? lockComp) && lockComp.Locked)
|
||||||
{
|
{
|
||||||
_popup.PopupEntity(Loc.GetString("comp-emitter-access-locked",
|
_popup.PopupEntity(Loc.GetString("comp-emitter-access-locked",
|
||||||
("target", component.Owner)), uid, args.User);
|
("target", uid)), uid, args.User);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
|
if (TryComp(uid, out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
|
||||||
{
|
{
|
||||||
if (!component.IsOn)
|
if (!component.IsOn)
|
||||||
{
|
{
|
||||||
SwitchOn(component);
|
SwitchOn(uid, component);
|
||||||
_popup.PopupEntity(Loc.GetString("comp-emitter-turned-on",
|
_popup.PopupEntity(Loc.GetString("comp-emitter-turned-on",
|
||||||
("target", component.Owner)), uid, args.User);
|
("target", uid)), uid, args.User);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SwitchOff(component);
|
SwitchOff(uid, component);
|
||||||
_popup.PopupEntity(Loc.GetString("comp-emitter-turned-off",
|
_popup.PopupEntity(Loc.GetString("comp-emitter-turned-off",
|
||||||
("target", component.Owner)), uid, args.User);
|
("target", uid)), uid, args.User);
|
||||||
}
|
}
|
||||||
|
|
||||||
_adminLogger.Add(LogType.Emitter,
|
_adminLogger.Add(LogType.Emitter,
|
||||||
@@ -95,7 +96,7 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
_popup.PopupEntity(Loc.GetString("comp-emitter-not-anchored",
|
_popup.PopupEntity(Loc.GetString("comp-emitter-not-anchored",
|
||||||
("target", component.Owner)), uid, args.User);
|
("target", uid)), uid, args.User);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -152,11 +153,11 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
|
|
||||||
if (args.ReceivedPower < args.DrawRate)
|
if (args.ReceivedPower < args.DrawRate)
|
||||||
{
|
{
|
||||||
PowerOff(component);
|
PowerOff(uid, component);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PowerOn(component);
|
PowerOn(uid, component);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -169,11 +170,11 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
|
|
||||||
if (!args.Powered)
|
if (!args.Powered)
|
||||||
{
|
{
|
||||||
PowerOff(component);
|
PowerOff(uid, component);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PowerOn(component);
|
PowerOn(uid, component);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -191,33 +192,33 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
args.AddPercentageUpgrade("emitter-component-upgrade-fire-rate", (float) (component.BaseFireInterval.TotalSeconds / component.FireInterval.TotalSeconds));
|
args.AddPercentageUpgrade("emitter-component-upgrade-fire-rate", (float) (component.BaseFireInterval.TotalSeconds / component.FireInterval.TotalSeconds));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwitchOff(EmitterComponent component)
|
public void SwitchOff(EntityUid uid, EmitterComponent component)
|
||||||
{
|
{
|
||||||
component.IsOn = false;
|
component.IsOn = false;
|
||||||
if (TryComp<PowerConsumerComponent>(component.Owner, out var powerConsumer))
|
if (TryComp<PowerConsumerComponent>(uid, out var powerConsumer))
|
||||||
powerConsumer.DrawRate = 1; // this needs to be not 0 so that the visuals still work.
|
powerConsumer.DrawRate = 1; // this needs to be not 0 so that the visuals still work.
|
||||||
if (TryComp<ApcPowerReceiverComponent>(component.Owner, out var apcReceiever))
|
if (TryComp<ApcPowerReceiverComponent>(uid, out var apcReceiver))
|
||||||
apcReceiever.Load = 1;
|
apcReceiver.Load = 1;
|
||||||
PowerOff(component);
|
PowerOff(uid, component);
|
||||||
UpdateAppearance(component);
|
UpdateAppearance(uid, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwitchOn(EmitterComponent component)
|
public void SwitchOn(EntityUid uid, EmitterComponent component)
|
||||||
{
|
{
|
||||||
component.IsOn = true;
|
component.IsOn = true;
|
||||||
if (TryComp<PowerConsumerComponent>(component.Owner, out var powerConsumer))
|
if (TryComp<PowerConsumerComponent>(uid, out var powerConsumer))
|
||||||
powerConsumer.DrawRate = component.PowerUseActive;
|
powerConsumer.DrawRate = component.PowerUseActive;
|
||||||
if (TryComp<ApcPowerReceiverComponent>(component.Owner, out var apcReceiever))
|
if (TryComp<ApcPowerReceiverComponent>(uid, out var apcReceiver))
|
||||||
{
|
{
|
||||||
apcReceiever.Load = component.PowerUseActive;
|
apcReceiver.Load = component.PowerUseActive;
|
||||||
PowerOn(component);
|
PowerOn(uid, component);
|
||||||
}
|
}
|
||||||
// Do not directly PowerOn().
|
// Do not directly PowerOn().
|
||||||
// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
|
// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
|
||||||
UpdateAppearance(component);
|
UpdateAppearance(uid, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PowerOff(EmitterComponent component)
|
public void PowerOff(EntityUid uid, EmitterComponent component)
|
||||||
{
|
{
|
||||||
if (!component.IsPowered)
|
if (!component.IsPowered)
|
||||||
{
|
{
|
||||||
@@ -230,10 +231,10 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
DebugTools.AssertNotNull(component.TimerCancel);
|
DebugTools.AssertNotNull(component.TimerCancel);
|
||||||
component.TimerCancel?.Cancel();
|
component.TimerCancel?.Cancel();
|
||||||
|
|
||||||
UpdateAppearance(component);
|
UpdateAppearance(uid, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PowerOn(EmitterComponent component)
|
public void PowerOn(EntityUid uid, EmitterComponent component)
|
||||||
{
|
{
|
||||||
if (component.IsPowered)
|
if (component.IsPowered)
|
||||||
{
|
{
|
||||||
@@ -245,12 +246,12 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
component.FireShotCounter = 0;
|
component.FireShotCounter = 0;
|
||||||
component.TimerCancel = new CancellationTokenSource();
|
component.TimerCancel = new CancellationTokenSource();
|
||||||
|
|
||||||
Timer.Spawn(component.FireBurstDelayMax, () => ShotTimerCallback(component), component.TimerCancel.Token);
|
Timer.Spawn(component.FireBurstDelayMax, () => ShotTimerCallback(uid, component), component.TimerCancel.Token);
|
||||||
|
|
||||||
UpdateAppearance(component);
|
UpdateAppearance(uid, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ShotTimerCallback(EmitterComponent component)
|
private void ShotTimerCallback(EntityUid uid, EmitterComponent component)
|
||||||
{
|
{
|
||||||
if (component.Deleted)
|
if (component.Deleted)
|
||||||
return;
|
return;
|
||||||
@@ -260,7 +261,7 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
DebugTools.Assert(component.IsPowered);
|
DebugTools.Assert(component.IsPowered);
|
||||||
DebugTools.Assert(component.IsOn);
|
DebugTools.Assert(component.IsOn);
|
||||||
|
|
||||||
Fire(component);
|
Fire(uid, component);
|
||||||
|
|
||||||
TimeSpan delay;
|
TimeSpan delay;
|
||||||
if (component.FireShotCounter < component.FireBurstSize)
|
if (component.FireShotCounter < component.FireBurstSize)
|
||||||
@@ -278,13 +279,12 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
|
|
||||||
// Must be set while emitter powered.
|
// Must be set while emitter powered.
|
||||||
DebugTools.AssertNotNull(component.TimerCancel);
|
DebugTools.AssertNotNull(component.TimerCancel);
|
||||||
Timer.Spawn(delay, () => ShotTimerCallback(component), component.TimerCancel!.Token);
|
Timer.Spawn(delay, () => ShotTimerCallback(uid, component), component.TimerCancel!.Token);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Fire(EmitterComponent component)
|
private void Fire(EntityUid uid, EmitterComponent component)
|
||||||
{
|
{
|
||||||
var uid = component.Owner;
|
if (!TryComp<GunComponent>(uid, out var gunComponent))
|
||||||
if (!TryComp<GunComponent>(uid, out var guncomp))
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var xform = Transform(uid);
|
var xform = Transform(uid);
|
||||||
@@ -293,10 +293,11 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
_projectile.SetShooter(proj, uid);
|
_projectile.SetShooter(proj, uid);
|
||||||
|
|
||||||
var targetPos = new EntityCoordinates(uid, (0, -1));
|
var targetPos = new EntityCoordinates(uid, (0, -1));
|
||||||
_gun.Shoot(uid, guncomp, ent, xform.Coordinates, targetPos, out _);
|
|
||||||
|
_gun.Shoot(uid, gunComponent, ent, xform.Coordinates, targetPos, out _);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateAppearance(EmitterComponent component)
|
private void UpdateAppearance(EntityUid uid, EmitterComponent component)
|
||||||
{
|
{
|
||||||
EmitterVisualState state;
|
EmitterVisualState state;
|
||||||
if (component.IsPowered)
|
if (component.IsPowered)
|
||||||
@@ -311,7 +312,34 @@ namespace Content.Server.Singularity.EntitySystems
|
|||||||
{
|
{
|
||||||
state = EmitterVisualState.Off;
|
state = EmitterVisualState.Off;
|
||||||
}
|
}
|
||||||
_appearance.SetData(component.Owner, EmitterVisuals.VisualState, state);
|
_appearance.SetData(uid, EmitterVisuals.VisualState, state);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSignalReceived(EntityUid uid, EmitterComponent component, ref SignalReceivedEvent args)
|
||||||
|
{
|
||||||
|
if (args.Port == component.OffPort)
|
||||||
|
{
|
||||||
|
SwitchOff(uid, component);
|
||||||
|
}
|
||||||
|
else if (args.Port == component.OnPort)
|
||||||
|
{
|
||||||
|
SwitchOn(uid, component);
|
||||||
|
}
|
||||||
|
else if (args.Port == component.TogglePort)
|
||||||
|
{
|
||||||
|
if (component.IsOn)
|
||||||
|
{
|
||||||
|
SwitchOff(uid, component);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SwitchOn(uid, component);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (component.SetTypePorts.TryGetValue(args.Port, out var boltType))
|
||||||
|
{
|
||||||
|
component.BoltType = boltType;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,14 +25,25 @@ namespace Content.Server.Singularity
|
|||||||
|
|
||||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||||
var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
|
var entitySystemManager = IoCManager.Resolve<IEntitySystemManager>();
|
||||||
foreach (var comp in entityManager.EntityQuery<EmitterComponent>())
|
|
||||||
|
// Turn on emitters
|
||||||
|
var emitterQuery = entityManager.EntityQueryEnumerator<EmitterComponent>();
|
||||||
|
var emitterSystem = entitySystemManager.GetEntitySystem<EmitterSystem>();
|
||||||
|
while (emitterQuery.MoveNext(out var uid, out var emitterComponent))
|
||||||
{
|
{
|
||||||
entitySystemManager.GetEntitySystem<EmitterSystem>().SwitchOn(comp);
|
//FIXME: This turns on ALL emitters, including APEs. It should only turn on the containment field emitters.
|
||||||
|
emitterSystem.SwitchOn(uid, emitterComponent);
|
||||||
}
|
}
|
||||||
foreach (var comp in entityManager.EntityQuery<RadiationCollectorComponent>())
|
|
||||||
|
// Turn on radiation collectors
|
||||||
|
var radiationCollectorQuery = entityManager.EntityQueryEnumerator<RadiationCollectorComponent>();
|
||||||
|
var radiationCollectorSystem = entitySystemManager.GetEntitySystem<RadiationCollectorSystem>();
|
||||||
|
while (radiationCollectorQuery.MoveNext(out var uid, out var radiationCollectorComponent))
|
||||||
{
|
{
|
||||||
entitySystemManager.GetEntitySystem<RadiationCollectorSystem>().SetCollectorEnabled(comp.Owner, true, null, comp);
|
radiationCollectorSystem.SetCollectorEnabled(uid, enabled: true, user: null, radiationCollectorComponent);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Setup PA
|
||||||
foreach (var comp in entityManager.EntityQuery<ParticleAcceleratorControlBoxComponent>())
|
foreach (var comp in entityManager.EntityQuery<ParticleAcceleratorControlBoxComponent>())
|
||||||
{
|
{
|
||||||
comp.RescanParts();
|
comp.RescanParts();
|
||||||
|
|||||||
@@ -1,10 +1,12 @@
|
|||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Content.Shared.Construction.Prototypes;
|
using Content.Shared.Construction.Prototypes;
|
||||||
|
using Content.Shared.DeviceLinking;
|
||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
|
||||||
|
|
||||||
namespace Content.Shared.Singularity.Components;
|
namespace Content.Shared.Singularity.Components;
|
||||||
|
|
||||||
@@ -107,6 +109,30 @@ public sealed class EmitterComponent : Component
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField("underpoweredState")]
|
[DataField("underpoweredState")]
|
||||||
public string? UnderpoweredState = "underpowered";
|
public string? UnderpoweredState = "underpowered";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Signal port that turns on the emitter.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("onPort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
|
||||||
|
public string OnPort = "On";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Signal port that turns off the emitter.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
|
||||||
|
public string OffPort = "Off";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Signal port that toggles the emitter on or off.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("togglePort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
|
||||||
|
public string TogglePort = "Toggle";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Map of signal ports to entity prototype IDs of the entity that will be fired.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("setTypePorts", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<string, SinkPortPrototype>))]
|
||||||
|
public Dictionary<string, string> SetTypePorts = new();
|
||||||
}
|
}
|
||||||
|
|
||||||
[NetSerializable, Serializable]
|
[NetSerializable, Serializable]
|
||||||
|
|||||||
@@ -60,3 +60,12 @@ signal-port-description-artifact-analyzer-sender = Analysis console signal sende
|
|||||||
|
|
||||||
signal-port-name-artifact-analyzer-receiver = Pad
|
signal-port-name-artifact-analyzer-receiver = Pad
|
||||||
signal-port-description-artifact-analyzer-receiver = Artifact analyzer signal receiver
|
signal-port-description-artifact-analyzer-receiver = Artifact analyzer signal receiver
|
||||||
|
|
||||||
|
signal-port-name-set-particle-delta = Set particle type: delta
|
||||||
|
signal-port-description-set-particle-delta = Sets the type of particle this device emits to delta.
|
||||||
|
|
||||||
|
signal-port-name-set-particle-epsilon = Set particle type: epsilon
|
||||||
|
signal-port-description-set-particle-epsilon = Sets the type of particle this device emits to epsilon.
|
||||||
|
|
||||||
|
signal-port-name-set-particle-zeta = Set particle type: zeta
|
||||||
|
signal-port-description-set-particle-zeta = Sets the type of particle this device emits to zeta.
|
||||||
|
|||||||
@@ -97,3 +97,18 @@
|
|||||||
id: B2
|
id: B2
|
||||||
name: "Input B2"
|
name: "Input B2"
|
||||||
description: "Input B2"
|
description: "Input B2"
|
||||||
|
|
||||||
|
- type: sinkPort
|
||||||
|
id: SetParticleDelta
|
||||||
|
name: signal-port-name-set-particle-delta
|
||||||
|
description: signal-port-description-set-particle-delta
|
||||||
|
|
||||||
|
- type: sinkPort
|
||||||
|
id: SetParticleEpsilon
|
||||||
|
name: signal-port-name-set-particle-epsilon
|
||||||
|
description: signal-port-description-set-particle-epsilon
|
||||||
|
|
||||||
|
- type: sinkPort
|
||||||
|
id: SetParticleZeta
|
||||||
|
name: signal-port-name-set-particle-zeta
|
||||||
|
description: signal-port-description-set-particle-zeta
|
||||||
|
|||||||
@@ -151,6 +151,10 @@
|
|||||||
- AnomalousParticleDelta
|
- AnomalousParticleDelta
|
||||||
- AnomalousParticleEpsilon
|
- AnomalousParticleEpsilon
|
||||||
- AnomalousParticleZeta
|
- AnomalousParticleZeta
|
||||||
|
setTypePorts:
|
||||||
|
SetParticleDelta: AnomalousParticleDelta
|
||||||
|
SetParticleEpsilon: AnomalousParticleEpsilon
|
||||||
|
SetParticleZeta: AnomalousParticleZeta
|
||||||
fireBurstSize: 1
|
fireBurstSize: 1
|
||||||
baseFireBurstDelayMin: 2
|
baseFireBurstDelayMin: 2
|
||||||
baseFireBurstDelayMax: 6
|
baseFireBurstDelayMax: 6
|
||||||
@@ -179,6 +183,19 @@
|
|||||||
enum.PowerDeviceVisualLayers.Powered:
|
enum.PowerDeviceVisualLayers.Powered:
|
||||||
True: { visible: true }
|
True: { visible: true }
|
||||||
False: { visible: false }
|
False: { visible: false }
|
||||||
|
- type: DeviceNetwork
|
||||||
|
deviceNetId: Wireless
|
||||||
|
receiveFrequencyId: BasicDevice
|
||||||
|
- type: WirelessNetworkConnection
|
||||||
|
range: 200
|
||||||
|
- type: DeviceLinkSink
|
||||||
|
ports:
|
||||||
|
- On
|
||||||
|
- Off
|
||||||
|
- Toggle
|
||||||
|
- SetParticleDelta
|
||||||
|
- SetParticleEpsilon
|
||||||
|
- SetParticleZeta
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
id: MachineAnomalyGenerator
|
id: MachineAnomalyGenerator
|
||||||
|
|||||||
@@ -90,3 +90,13 @@
|
|||||||
board: EmitterCircuitboard
|
board: EmitterCircuitboard
|
||||||
- type: GuideHelp
|
- type: GuideHelp
|
||||||
guides: [ Singularity, Power ]
|
guides: [ Singularity, Power ]
|
||||||
|
- type: DeviceNetwork
|
||||||
|
deviceNetId: Wireless
|
||||||
|
receiveFrequencyId: BasicDevice
|
||||||
|
- type: WirelessNetworkConnection
|
||||||
|
range: 200
|
||||||
|
- type: DeviceLinkSink
|
||||||
|
ports:
|
||||||
|
- On
|
||||||
|
- Off
|
||||||
|
- Toggle
|
||||||
|
|||||||
Reference in New Issue
Block a user