Add device linking to emitter and APE (#16805)
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@@ -1,10 +1,12 @@
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using System.Threading;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.DeviceLinking;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Singularity.Components;
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@@ -107,6 +109,30 @@ public sealed class EmitterComponent : Component
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/// </summary>
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[DataField("underpoweredState")]
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public string? UnderpoweredState = "underpowered";
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/// <summary>
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/// Signal port that turns on the emitter.
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/// </summary>
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[DataField("onPort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
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public string OnPort = "On";
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/// <summary>
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/// Signal port that turns off the emitter.
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/// </summary>
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[DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
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public string OffPort = "Off";
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/// <summary>
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/// Signal port that toggles the emitter on or off.
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/// </summary>
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[DataField("togglePort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
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public string TogglePort = "Toggle";
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/// <summary>
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/// Map of signal ports to entity prototype IDs of the entity that will be fired.
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/// </summary>
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[DataField("setTypePorts", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<string, SinkPortPrototype>))]
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public Dictionary<string, string> SetTypePorts = new();
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}
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[NetSerializable, Serializable]
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