Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -8,8 +8,9 @@ using Robust.Shared.Map;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface gives components behavior when being clicked on by a user with an object in their hand
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/// who is in range and has unobstructed reach of the target entity (allows inside blockers).
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/// This interface gives components behavior when their entity is clicked on by a user with an object in their hand
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/// who is in range and has unobstructed reach of the target entity (allows inside blockers). This includes
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/// clicking on an object in the world as well as clicking on an object in inventory.
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/// </summary>
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public interface IInteractUsing
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{
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