Actions System + UI (#2710)

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
chairbender
2020-12-13 14:28:20 -08:00
committed by GitHub
parent fd0df9a00a
commit 7a3c281f60
150 changed files with 7283 additions and 854 deletions

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@@ -7,8 +7,9 @@ using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components a behavior when clicking on another object and no interaction occurs,
/// at any range.
/// This interface gives components a behavior when their entity is in the active hand, when
/// clicking on another object and no interaction occurs, at any range. This includes
/// clicking on an object in the world as well as clicking on an object in inventory.
/// </summary>
public interface IAfterInteract
{