Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -7,8 +7,9 @@ using Robust.Shared.Map;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface gives components a behavior when clicking on another object and no interaction occurs,
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/// at any range.
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/// This interface gives components a behavior when their entity is in the active hand, when
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/// clicking on another object and no interaction occurs, at any range. This includes
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/// clicking on an object in the world as well as clicking on an object in inventory.
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/// </summary>
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public interface IAfterInteract
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{
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