Actions System + UI (#2710)

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
chairbender
2020-12-13 14:28:20 -08:00
committed by GitHub
parent fd0df9a00a
commit 7a3c281f60
150 changed files with 7283 additions and 854 deletions

View File

@@ -0,0 +1,30 @@
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
namespace Content.Shared.GameObjects.EntitySystems
{
/// <summary>
/// Evicts action states with expired cooldowns.
/// </summary>
public class SharedActionSystem : EntitySystem
{
private const float CooldownCheckIntervalSeconds = 10;
private float _timeSinceCooldownCheck;
public override void Update(float frameTime)
{
base.Update(frameTime);
_timeSinceCooldownCheck += frameTime;
if (_timeSinceCooldownCheck < CooldownCheckIntervalSeconds) return;
foreach (var comp in ComponentManager.EntityQuery<SharedActionsComponent>(false))
{
comp.ExpireCooldowns();
}
_timeSinceCooldownCheck -= CooldownCheckIntervalSeconds;
}
}
}