Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Shared.GameObjects.EntitySystems
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{
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/// <summary>
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/// Evicts action states with expired cooldowns.
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/// </summary>
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public class SharedActionSystem : EntitySystem
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{
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private const float CooldownCheckIntervalSeconds = 10;
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private float _timeSinceCooldownCheck;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_timeSinceCooldownCheck += frameTime;
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if (_timeSinceCooldownCheck < CooldownCheckIntervalSeconds) return;
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foreach (var comp in ComponentManager.EntityQuery<SharedActionsComponent>(false))
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{
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comp.ExpireCooldowns();
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}
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_timeSinceCooldownCheck -= CooldownCheckIntervalSeconds;
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}
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}
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}
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