Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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122
Content.Shared/Actions/ItemActionPrototype.cs
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122
Content.Shared/Actions/ItemActionPrototype.cs
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using Content.Shared.Interfaces;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// An action which is granted to an entity via an item (such as toggling a flashlight).
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/// </summary>
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[Prototype("itemAction")]
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public class ItemActionPrototype : BaseActionPrototype
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{
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/// <summary>
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/// Type of item action, no 2 itemAction prototypes should have the same one.
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/// </summary>
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public ItemActionType ActionType { get; private set; }
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/// <see cref="ItemActionIconStyle"/>
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public ItemActionIconStyle IconStyle { get; private set; }
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/// <summary>
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/// The IInstantItemAction that should be invoked when performing this
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/// action. Null if this is not an Instant ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public IInstantItemAction InstantAction { get; private set; }
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/// <summary>
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/// The IToggleItemAction that should be invoked when performing this
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/// action. Null if this is not a Toggle ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public IToggleItemAction ToggleAction { get; private set; }
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/// <summary>
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/// The ITargetEntityItemAction that should be invoked when performing this
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/// action. Null if this is not a TargetEntity ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public ITargetEntityItemAction TargetEntityAction { get; private set; }
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/// <summary>
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/// The ITargetPointItemAction that should be invoked when performing this
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/// action. Null if this is not a TargetPoint ActionBehaviorType.
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/// Will be null on client side if the behavior is not in Content.Client.
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/// </summary>
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public ITargetPointItemAction TargetPointAction { get; private set; }
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public override void LoadFrom(YamlMappingNode mapping)
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{
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base.LoadFrom(mapping);
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(this, x => x.ActionType, "actionType", ItemActionType.Error);
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if (ActionType == ItemActionType.Error)
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{
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Logger.ErrorS("action", "missing or invalid actionType for action with name {0}", Name);
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}
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serializer.DataField(this, x => x.IconStyle, "iconStyle", ItemActionIconStyle.BigItem);
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// TODO: Split this class into server/client after RobustToolbox#1405
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if (IoCManager.Resolve<IModuleManager>().IsClientModule) return;
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IItemActionBehavior behavior = null;
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serializer.DataField(ref behavior, "behavior", null);
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switch (behavior)
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{
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case null:
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BehaviorType = BehaviorType.None;
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Logger.ErrorS("action", "missing or invalid behavior for action with name {0}", Name);
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break;
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case IInstantItemAction instantAction:
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ValidateBehaviorType(BehaviorType.Instant, typeof(IInstantItemAction));
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BehaviorType = BehaviorType.Instant;
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InstantAction = instantAction;
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break;
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case IToggleItemAction toggleAction:
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ValidateBehaviorType(BehaviorType.Toggle, typeof(IToggleItemAction));
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BehaviorType = BehaviorType.Toggle;
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ToggleAction = toggleAction;
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break;
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case ITargetEntityItemAction targetEntity:
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ValidateBehaviorType(BehaviorType.TargetEntity, typeof(ITargetEntityItemAction));
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BehaviorType = BehaviorType.TargetEntity;
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TargetEntityAction = targetEntity;
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break;
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case ITargetPointItemAction targetPointAction:
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ValidateBehaviorType(BehaviorType.TargetPoint, typeof(ITargetPointItemAction));
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BehaviorType = BehaviorType.TargetPoint;
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TargetPointAction = targetPointAction;
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break;
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default:
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BehaviorType = BehaviorType.None;
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Logger.ErrorS("action", "unrecognized behavior type for action with name {0}", Name);
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break;
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}
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}
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}
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/// <summary>
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/// Determines how the action icon appears in the hotbar for item actions.
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/// </summary>
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public enum ItemActionIconStyle : byte
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{
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/// <summary>
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/// The default - the item icon will be big with a small action icon in the corner
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/// </summary>
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BigItem,
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/// <summary>
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/// The action icon will be big with a small item icon in the corner
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/// </summary>
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BigAction,
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/// <summary>
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/// BigAction but no item icon will be shown in the corner.
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/// </summary>
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NoItem
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}
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}
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