Actions System + UI (#2710)

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
chairbender
2020-12-13 14:28:20 -08:00
committed by GitHub
parent fd0df9a00a
commit 7a3c281f60
150 changed files with 7283 additions and 854 deletions

View File

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using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.Actions
{
/// <summary>
/// Action which can be toggled on and off
/// </summary>
public interface IToggleAction : IActionBehavior
{
/// <summary>
/// Invoked when the action will be toggled on/off.
/// Implementation should perform the server side logic of whatever
/// happens when it is toggled on / off.
/// </summary>
/// <returns>true if the attempt to toggle was successful, meaning the state should be toggled to the desired value.
/// False to leave toggle status unchanged. This is NOT returning the new toggle status, it is only returning
/// whether the attempt to toggle to the indicated status was successful.
///
/// Note that it's still okay if the implementation directly modifies toggle status via SharedActionsComponent,
/// this is just an additional level of safety to ensure implementations will always
/// explicitly indicate if the toggle status should be changed.</returns>
bool DoToggleAction(ToggleActionEventArgs args);
}
public class ToggleActionEventArgs : ActionEventArgs
{
/// <summary>
/// True if the toggle is attempting to be toggled on, false if attempting to toggle off
/// </summary>
public readonly bool ToggledOn;
/// <summary>
/// Opposite of ToggledOn
/// </summary>
public bool ToggledOff => !ToggledOn;
public ToggleActionEventArgs(IEntity performer, ActionType actionType, bool toggledOn) : base(performer, actionType)
{
ToggledOn = toggledOn;
}
}
}