Actions System + UI (#2710)

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
chairbender
2020-12-13 14:28:20 -08:00
committed by GitHub
parent fd0df9a00a
commit 7a3c281f60
150 changed files with 7283 additions and 854 deletions

View File

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using System.Collections.Generic;
using System.Linq;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions
{
/// <summary>
/// Provides access to all configured actions by action type.
/// </summary>
public class ActionManager
{
[Dependency]
private readonly IPrototypeManager _prototypeManager = default!;
private Dictionary<ActionType, ActionPrototype> _typeToAction;
private Dictionary<ItemActionType, ItemActionPrototype> _typeToItemAction;
public void Initialize()
{
_typeToAction = new Dictionary<ActionType, ActionPrototype>();
foreach (var action in _prototypeManager.EnumeratePrototypes<ActionPrototype>())
{
if (!_typeToAction.TryAdd(action.ActionType, action))
{
Logger.ErrorS("action",
"Found action with duplicate actionType {0} - all actions must have" +
" a unique actionType, this one will be skipped", action.ActionType);
}
}
_typeToItemAction = new Dictionary<ItemActionType, ItemActionPrototype>();
foreach (var action in _prototypeManager.EnumeratePrototypes<ItemActionPrototype>())
{
if (!_typeToItemAction.TryAdd(action.ActionType, action))
{
Logger.ErrorS("action",
"Found itemAction with duplicate actionType {0} - all actions must have" +
" a unique actionType, this one will be skipped", action.ActionType);
}
}
}
/// <returns>all action prototypes of all types</returns>
public IEnumerable<BaseActionPrototype> EnumerateActions()
{
return _typeToAction.Values.Concat<BaseActionPrototype>(_typeToItemAction.Values);
}
/// <summary>
/// Tries to get the action of the indicated type
/// </summary>
/// <returns>true if found</returns>
public bool TryGet(ActionType actionType, out ActionPrototype action)
{
return _typeToAction.TryGetValue(actionType, out action);
}
/// <summary>
/// Tries to get the item action of the indicated type
/// </summary>
/// <returns>true if found</returns>
public bool TryGet(ItemActionType actionType, out ItemActionPrototype action)
{
return _typeToItemAction.TryGetValue(actionType, out action);
}
}
}