Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -108,8 +108,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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if (Buckled)
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{
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_serverAlertsComponent.ShowAlert(BuckledTo != null ? BuckledTo.BuckledAlertType : AlertType.Buckled,
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onClickAlert: OnClickAlert);
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_serverAlertsComponent.ShowAlert(BuckledTo?.BuckledAlertType ?? AlertType.Buckled);
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}
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else
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{
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@@ -117,14 +116,6 @@ namespace Content.Server.GameObjects.Components.Buckle
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}
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}
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private void OnClickAlert(ClickAlertEventArgs args)
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{
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if (args.Player.TryGetComponent(out BuckleComponent? buckle))
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{
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buckle.TryUnbuckle(args.Player);
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}
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}
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/// <summary>
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/// Reattaches this entity to the strap, modifying its position and rotation.
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