Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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return;
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}
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status?.ShowAlert(AlertType.Fire, onClickAlert: OnClickAlert);
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status?.ShowAlert(AlertType.Fire);
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if (FireStacks > 0)
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{
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@@ -152,14 +152,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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}
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private void OnClickAlert(ClickAlertEventArgs args)
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{
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if (args.Player.TryGetComponent(out FlammableComponent flammable))
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{
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flammable.Resist();
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}
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}
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public void CollideWith(IEntity collidedWith)
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{
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if (!collidedWith.TryGetComponent(out FlammableComponent otherFlammable))
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