Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
65
Content.Server/Commands/Actions/CooldownAction.cs
Normal file
65
Content.Server/Commands/Actions/CooldownAction.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Commands.Actions
|
||||
{
|
||||
[AdminCommand(AdminFlags.Debug)]
|
||||
public sealed class CooldownAction : IClientCommand
|
||||
{
|
||||
public string Command => "coolaction";
|
||||
public string Description => "Sets a cooldown on an action for a player, defaulting to current player";
|
||||
public string Help => "coolaction <actionType> <seconds> <name or userID, omit for current player>";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
|
||||
{
|
||||
if (player == null) return;
|
||||
var attachedEntity = player.AttachedEntity;
|
||||
if (args.Length > 2)
|
||||
{
|
||||
var target = args[2];
|
||||
if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
|
||||
}
|
||||
|
||||
if (attachedEntity == null) return;
|
||||
if (!attachedEntity.TryGetComponent(out ServerActionsComponent? actionsComponent))
|
||||
{
|
||||
shell.SendText(player, "user has no actions component");
|
||||
return;
|
||||
}
|
||||
|
||||
var actionTypeRaw = args[0];
|
||||
if (!Enum.TryParse<ActionType>(actionTypeRaw, out var actionType))
|
||||
{
|
||||
shell.SendText(player, "unrecognized ActionType enum value, please" +
|
||||
" ensure you used correct casing: " + actionTypeRaw);
|
||||
return;
|
||||
}
|
||||
var actionMgr = IoCManager.Resolve<ActionManager>();
|
||||
|
||||
if (!actionMgr.TryGet(actionType, out var action))
|
||||
{
|
||||
shell.SendText(player, "unrecognized actionType " + actionType);
|
||||
return;
|
||||
}
|
||||
|
||||
var cooldownStart = IoCManager.Resolve<IGameTiming>().CurTime;
|
||||
if (!uint.TryParse(args[1], out var seconds))
|
||||
{
|
||||
shell.SendText(player, "cannot parse seconds: " + args[1]);
|
||||
return;
|
||||
}
|
||||
|
||||
var cooldownEnd = cooldownStart.Add(TimeSpan.FromSeconds(seconds));
|
||||
|
||||
actionsComponent.Cooldown(action.ActionType, (cooldownStart, cooldownEnd));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user