Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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82
Content.Server/Actions/ScreamAction.cs
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82
Content.Server/Actions/ScreamAction.cs
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.Actions;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Preferences;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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namespace Content.Server.Actions
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{
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[UsedImplicitly]
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public class ScreamAction : IInstantAction
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{
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private const float Variation = 0.125f;
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private const float Volume = 4f;
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private List<string> _male;
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private List<string> _female;
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private string _wilhelm;
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/// seconds
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private float _cooldown;
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private IRobustRandom _random;
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public ScreamAction()
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{
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_random = IoCManager.Resolve<IRobustRandom>();
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}
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _male, "male", null);
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serializer.DataField(ref _female, "female", null);
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serializer.DataField(ref _wilhelm, "wilhelm", null);
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serializer.DataField(ref _cooldown, "cooldown", 10);
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}
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public void DoInstantAction(InstantActionEventArgs args)
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{
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if (!ActionBlockerSystem.CanSpeak(args.Performer)) return;
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if (!args.Performer.TryGetComponent<HumanoidAppearanceComponent>(out var humanoid)) return;
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if (!args.Performer.TryGetComponent<SharedActionsComponent>(out var actions)) return;
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if (_random.Prob(.01f) && !string.IsNullOrWhiteSpace(_wilhelm))
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_wilhelm, args.Performer, AudioParams.Default.WithVolume(Volume));
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}
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else
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{
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switch (humanoid.Sex)
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{
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case Sex.Male:
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if (_male == null) break;
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_random.Pick(_male), args.Performer,
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AudioHelpers.WithVariation(Variation).WithVolume(Volume));
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break;
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case Sex.Female:
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if (_female == null) break;
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_random.Pick(_female), args.Performer,
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AudioHelpers.WithVariation(Variation).WithVolume(Volume));
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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actions.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(_cooldown));
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}
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}
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}
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