@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Sound.Components;
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/// <summary>
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/// Simple sound emitter that emits sound on ThrowEvent
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/// Simple sound emitter that emits sound on ThrownEvent
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class EmitSoundOnThrowComponent : BaseEmitSoundComponent;
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