Placeholder pAIs, ghost role rules window (#4972)
This commit is contained in:
@@ -65,6 +65,7 @@ namespace Content.Client.Entry
|
|||||||
"Paper",
|
"Paper",
|
||||||
"Write",
|
"Write",
|
||||||
"Bloodstream",
|
"Bloodstream",
|
||||||
|
"PAI",
|
||||||
"TransformableContainer",
|
"TransformableContainer",
|
||||||
"Mind",
|
"Mind",
|
||||||
"StorageFill",
|
"StorageFill",
|
||||||
|
|||||||
12
Content.Client/Ghost/Roles/UI/GhostRoleRulesWindow.xaml
Normal file
12
Content.Client/Ghost/Roles/UI/GhostRoleRulesWindow.xaml
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
<SS14Window xmlns="https://spacestation14.io"
|
||||||
|
Title="{Loc 'ghost-roles-window-title'}">
|
||||||
|
<BoxContainer Orientation="Vertical"
|
||||||
|
HorizontalExpand="True">
|
||||||
|
<RichTextLabel Name="Title" VerticalExpand="True"/>
|
||||||
|
<Button Name="RequestButton"
|
||||||
|
Text="{Loc 'ghost-roles-window-request-role-button'}"
|
||||||
|
TextAlign="Center"
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
VerticalAlignment="Center" />
|
||||||
|
</BoxContainer>
|
||||||
|
</SS14Window>
|
||||||
20
Content.Client/Ghost/Roles/UI/GhostRoleRulesWindow.xaml.cs
Normal file
20
Content.Client/Ghost/Roles/UI/GhostRoleRulesWindow.xaml.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using Content.Shared.Ghost.Roles;
|
||||||
|
using Robust.Client.AutoGenerated;
|
||||||
|
using Robust.Client.UserInterface.Controls;
|
||||||
|
using Robust.Client.UserInterface.CustomControls;
|
||||||
|
using Robust.Client.UserInterface.XAML;
|
||||||
|
|
||||||
|
namespace Content.Client.Ghost.Roles.UI
|
||||||
|
{
|
||||||
|
[GenerateTypedNameReferences]
|
||||||
|
public partial class GhostRoleRulesWindow : SS14Window
|
||||||
|
{
|
||||||
|
public GhostRoleRulesWindow(string rules, Action<BaseButton.ButtonEventArgs> requestAction)
|
||||||
|
{
|
||||||
|
RobustXamlLoader.Load(this);
|
||||||
|
Title.SetMessage(rules);
|
||||||
|
RequestButton.OnPressed += requestAction;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -9,14 +9,27 @@ namespace Content.Client.Ghost.Roles.UI
|
|||||||
public class GhostRolesEui : BaseEui
|
public class GhostRolesEui : BaseEui
|
||||||
{
|
{
|
||||||
private readonly GhostRolesWindow _window;
|
private readonly GhostRolesWindow _window;
|
||||||
|
private GhostRoleRulesWindow? _windowRules = null;
|
||||||
|
private uint _windowRulesId = 0;
|
||||||
|
|
||||||
public GhostRolesEui()
|
public GhostRolesEui()
|
||||||
{
|
{
|
||||||
_window = new GhostRolesWindow();
|
_window = new GhostRolesWindow();
|
||||||
|
|
||||||
_window.RoleRequested += id =>
|
_window.RoleRequested += info =>
|
||||||
{
|
{
|
||||||
SendMessage(new GhostRoleTakeoverRequestMessage(id));
|
if (_windowRules != null)
|
||||||
|
_windowRules.Close();
|
||||||
|
_windowRules = new GhostRoleRulesWindow(info.Rules, _ =>
|
||||||
|
{
|
||||||
|
SendMessage(new GhostRoleTakeoverRequestMessage(info.Identifier));
|
||||||
|
});
|
||||||
|
_windowRulesId = info.Identifier;
|
||||||
|
_windowRules.OnClose += () =>
|
||||||
|
{
|
||||||
|
_windowRules = null;
|
||||||
|
};
|
||||||
|
_windowRules.OpenCentered();
|
||||||
};
|
};
|
||||||
|
|
||||||
_window.OnClose += () =>
|
_window.OnClose += () =>
|
||||||
@@ -35,6 +48,7 @@ namespace Content.Client.Ghost.Roles.UI
|
|||||||
{
|
{
|
||||||
base.Closed();
|
base.Closed();
|
||||||
_window.Close();
|
_window.Close();
|
||||||
|
_windowRules?.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleState(EuiStateBase state)
|
public override void HandleState(EuiStateBase state)
|
||||||
@@ -43,11 +57,22 @@ namespace Content.Client.Ghost.Roles.UI
|
|||||||
|
|
||||||
if (state is not GhostRolesEuiState ghostState) return;
|
if (state is not GhostRolesEuiState ghostState) return;
|
||||||
|
|
||||||
|
var closeRulesWindow = true;
|
||||||
|
|
||||||
_window.ClearEntries();
|
_window.ClearEntries();
|
||||||
|
|
||||||
foreach (var info in ghostState.GhostRoles)
|
foreach (var info in ghostState.GhostRoles)
|
||||||
{
|
{
|
||||||
_window.AddEntry(info);
|
_window.AddEntry(info);
|
||||||
|
if (info.Identifier == _windowRulesId)
|
||||||
|
{
|
||||||
|
closeRulesWindow = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (closeRulesWindow)
|
||||||
|
{
|
||||||
|
_windowRules?.Close();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace Content.Client.Ghost.Roles.UI
|
|||||||
[GenerateTypedNameReferences]
|
[GenerateTypedNameReferences]
|
||||||
public partial class GhostRolesWindow : SS14Window
|
public partial class GhostRolesWindow : SS14Window
|
||||||
{
|
{
|
||||||
public event Action<uint>? RoleRequested;
|
public event Action<GhostRoleInfo>? RoleRequested;
|
||||||
|
|
||||||
public void ClearEntries()
|
public void ClearEntries()
|
||||||
{
|
{
|
||||||
@@ -19,7 +19,7 @@ namespace Content.Client.Ghost.Roles.UI
|
|||||||
public void AddEntry(GhostRoleInfo info)
|
public void AddEntry(GhostRoleInfo info)
|
||||||
{
|
{
|
||||||
NoRolesMessage.Visible = false;
|
NoRolesMessage.Visible = false;
|
||||||
EntryContainer.AddChild(new GhostRolesEntry(info, _ => RoleRequested?.Invoke(info.Identifier)));
|
EntryContainer.AddChild(new GhostRolesEntry(info, _ => RoleRequested?.Invoke(info)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -42,7 +42,7 @@ namespace Content.Client.Ghost.Roles.UI
|
|||||||
_window.OpenCentered();
|
_window.OpenCentered();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMake(EntityUid uid, string name, string description, bool makeSentient)
|
private void OnMake(EntityUid uid, string name, string description, string rules, bool makeSentient)
|
||||||
{
|
{
|
||||||
var player = _playerManager.LocalPlayer;
|
var player = _playerManager.LocalPlayer;
|
||||||
if (player == null)
|
if (player == null)
|
||||||
@@ -54,7 +54,8 @@ namespace Content.Client.Ghost.Roles.UI
|
|||||||
$"makeghostrole " +
|
$"makeghostrole " +
|
||||||
$"\"{CommandParsing.Escape(uid.ToString())}\" " +
|
$"\"{CommandParsing.Escape(uid.ToString())}\" " +
|
||||||
$"\"{CommandParsing.Escape(name)}\" " +
|
$"\"{CommandParsing.Escape(name)}\" " +
|
||||||
$"\"{CommandParsing.Escape(description)}\"";
|
$"\"{CommandParsing.Escape(description)}\" " +
|
||||||
|
$"\"{CommandParsing.Escape(rules)}\"";
|
||||||
|
|
||||||
_consoleHost.ExecuteCommand(player.Session, makeGhostRoleCommand);
|
_consoleHost.ExecuteCommand(player.Session, makeGhostRoleCommand);
|
||||||
|
|
||||||
|
|||||||
@@ -14,6 +14,10 @@
|
|||||||
<Label Name="RoleDescriptionLabel" Text="Role Description" />
|
<Label Name="RoleDescriptionLabel" Text="Role Description" />
|
||||||
<LineEdit Name="RoleDescription" HorizontalExpand="True" />
|
<LineEdit Name="RoleDescription" HorizontalExpand="True" />
|
||||||
</BoxContainer>
|
</BoxContainer>
|
||||||
|
<BoxContainer Orientation="Horizontal">
|
||||||
|
<Label Name="RoleRulesLabel" Text="Role Rules" />
|
||||||
|
<LineEdit Name="RoleRules" HorizontalExpand="True" Text="{Loc ghost-role-component-default-rules}" />
|
||||||
|
</BoxContainer>
|
||||||
<BoxContainer Orientation="Horizontal">
|
<BoxContainer Orientation="Horizontal">
|
||||||
<Label Name="MakeSentientLabel" Text="Make Sentient" />
|
<Label Name="MakeSentientLabel" Text="Make Sentient" />
|
||||||
<CheckBox Name="MakeSentientCheckbox" />
|
<CheckBox Name="MakeSentientCheckbox" />
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace Content.Client.Ghost.Roles.UI
|
|||||||
[GenerateTypedNameReferences]
|
[GenerateTypedNameReferences]
|
||||||
public partial class MakeGhostRoleWindow : SS14Window
|
public partial class MakeGhostRoleWindow : SS14Window
|
||||||
{
|
{
|
||||||
public delegate void MakeRole(EntityUid uid, string name, string description, bool makeSentient);
|
public delegate void MakeRole(EntityUid uid, string name, string description, string rules, bool makeSentient);
|
||||||
|
|
||||||
public MakeGhostRoleWindow()
|
public MakeGhostRoleWindow()
|
||||||
{
|
{
|
||||||
@@ -21,6 +21,8 @@ namespace Content.Client.Ghost.Roles.UI
|
|||||||
RoleName.MinSize = (300, 0);
|
RoleName.MinSize = (300, 0);
|
||||||
RoleDescriptionLabel.MinSize = (150, 0);
|
RoleDescriptionLabel.MinSize = (150, 0);
|
||||||
RoleDescription.MinSize = (300, 0);
|
RoleDescription.MinSize = (300, 0);
|
||||||
|
RoleRulesLabel.MinSize = (150, 0);
|
||||||
|
RoleRules.MinSize = (300, 0);
|
||||||
|
|
||||||
MakeButton.OnPressed += OnPressed;
|
MakeButton.OnPressed += OnPressed;
|
||||||
}
|
}
|
||||||
@@ -42,7 +44,7 @@ namespace Content.Client.Ghost.Roles.UI
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
OnMake?.Invoke(EntityUid.Value, RoleName.Text, RoleDescription.Text, MakeSentientCheckbox.Pressed);
|
OnMake?.Invoke(EntityUid.Value, RoleName.Text, RoleDescription.Text, RoleRules.Text, MakeSentientCheckbox.Pressed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
|
||||||
namespace Content.Server.Ghost.Roles.Components
|
namespace Content.Server.Ghost.Roles.Components
|
||||||
{
|
{
|
||||||
@@ -11,6 +12,8 @@ namespace Content.Server.Ghost.Roles.Components
|
|||||||
|
|
||||||
[DataField("description")] private string _roleDescription = "Unknown";
|
[DataField("description")] private string _roleDescription = "Unknown";
|
||||||
|
|
||||||
|
[DataField("rules")] private string _roleRules = "";
|
||||||
|
|
||||||
// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
|
// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadWrite)]
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
@@ -35,6 +38,17 @@ namespace Content.Server.Ghost.Roles.Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public string RoleRules
|
||||||
|
{
|
||||||
|
get => _roleRules;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_roleRules = value;
|
||||||
|
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[ViewVariables(VVAccess.ReadOnly)]
|
[ViewVariables(VVAccess.ReadOnly)]
|
||||||
public bool Taken { get; protected set; }
|
public bool Taken { get; protected set; }
|
||||||
|
|
||||||
@@ -44,7 +58,8 @@ namespace Content.Server.Ghost.Roles.Components
|
|||||||
protected override void Initialize()
|
protected override void Initialize()
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
if (_roleRules == "")
|
||||||
|
_roleRules = Loc.GetString("ghost-role-component-default-rules");
|
||||||
EntitySystem.Get<GhostRoleSystem>().RegisterGhostRole(this);
|
EntitySystem.Get<GhostRoleSystem>().RegisterGhostRole(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -123,7 +123,7 @@ namespace Content.Server.Ghost.Roles
|
|||||||
|
|
||||||
foreach (var (id, role) in _ghostRoles)
|
foreach (var (id, role) in _ghostRoles)
|
||||||
{
|
{
|
||||||
roles[i] = new GhostRoleInfo(){Identifier = id, Name = role.RoleName, Description = role.RoleDescription};
|
roles[i] = new GhostRoleInfo(){Identifier = id, Name = role.RoleName, Description = role.RoleDescription, Rules = role.RoleRules};
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using Content.Shared.Administration;
|
|||||||
using Robust.Shared.Console;
|
using Robust.Shared.Console;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
|
||||||
namespace Content.Server.Ghost.Roles
|
namespace Content.Server.Ghost.Roles
|
||||||
{
|
{
|
||||||
@@ -13,11 +14,11 @@ namespace Content.Server.Ghost.Roles
|
|||||||
{
|
{
|
||||||
public string Command => "makeghostrole";
|
public string Command => "makeghostrole";
|
||||||
public string Description => "Turns an entity into a ghost role.";
|
public string Description => "Turns an entity into a ghost role.";
|
||||||
public string Help => $"Usage: {Command} <entity uid> <name> <description>";
|
public string Help => $"Usage: {Command} <entity uid> <name> <description> [<rules>]";
|
||||||
|
|
||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
if (args.Length != 3)
|
if (args.Length < 3 || args.Length > 4)
|
||||||
{
|
{
|
||||||
shell.WriteLine($"Invalid amount of arguments.\n{Help}");
|
shell.WriteLine($"Invalid amount of arguments.\n{Help}");
|
||||||
return;
|
return;
|
||||||
@@ -46,6 +47,7 @@ namespace Content.Server.Ghost.Roles
|
|||||||
|
|
||||||
var name = args[1];
|
var name = args[1];
|
||||||
var description = args[2];
|
var description = args[2];
|
||||||
|
var rules = args.Length >= 4 ? args[3] : Loc.GetString("ghost-role-component-default-rules");
|
||||||
|
|
||||||
if (entity.EnsureComponent(out GhostTakeoverAvailableComponent takeOver))
|
if (entity.EnsureComponent(out GhostTakeoverAvailableComponent takeOver))
|
||||||
{
|
{
|
||||||
@@ -55,6 +57,7 @@ namespace Content.Server.Ghost.Roles
|
|||||||
|
|
||||||
takeOver.RoleName = name;
|
takeOver.RoleName = name;
|
||||||
takeOver.RoleDescription = description;
|
takeOver.RoleDescription = description;
|
||||||
|
takeOver.RoleRules = rules;
|
||||||
|
|
||||||
shell.WriteLine($"Made entity {entity.Name} a ghost role.");
|
shell.WriteLine($"Made entity {entity.Name} a ghost role.");
|
||||||
}
|
}
|
||||||
|
|||||||
21
Content.Server/PAI/PAIComponent.cs
Normal file
21
Content.Server/PAI/PAIComponent.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
|
||||||
|
namespace Content.Server.PAI
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
|
||||||
|
/// In their current implementation in SS14, they create a ghost role anyone can access,
|
||||||
|
/// and that a player can also "wipe" (reset/kick out player).
|
||||||
|
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
|
||||||
|
/// with the player holding the pAI being able to choose one of the ghosts in the round.
|
||||||
|
/// This seems too complicated for an initial implementation, though,
|
||||||
|
/// and there's not always enough players and ghost roles to justify it.
|
||||||
|
/// All logic in PAISystem.
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent]
|
||||||
|
public class PAIComponent : Component
|
||||||
|
{
|
||||||
|
public override string Name => "PAI";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
154
Content.Server/PAI/PAISystem.cs
Normal file
154
Content.Server/PAI/PAISystem.cs
Normal file
@@ -0,0 +1,154 @@
|
|||||||
|
using Content.Shared.Examine;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
|
using Content.Shared.PAI;
|
||||||
|
using Content.Shared.Verbs;
|
||||||
|
using Content.Server.Popups;
|
||||||
|
using Content.Server.Ghost.Roles.Components;
|
||||||
|
using Content.Server.Mind.Components;
|
||||||
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.IoC;
|
||||||
|
using Robust.Shared.Log;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Localization;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
|
namespace Content.Server.PAI
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
|
||||||
|
/// In their current implementation, they create a ghost role anyone can access,
|
||||||
|
/// and that a player can also "wipe" (reset/kick out player).
|
||||||
|
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
|
||||||
|
/// with the player holding the pAI being able to choose one of the ghosts in the round.
|
||||||
|
/// This seems too complicated for an initial implementation, though,
|
||||||
|
/// and there's not always enough players and ghost roles to justify it.
|
||||||
|
/// </summary>
|
||||||
|
public class PAISystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<PAIComponent, ExaminedEvent>(OnExamined);
|
||||||
|
SubscribeLocalEvent<PAIComponent, UseInHandEvent>(OnUseInHand);
|
||||||
|
SubscribeLocalEvent<PAIComponent, MindAddedMessage>(OnMindAdded);
|
||||||
|
SubscribeLocalEvent<PAIComponent, MindRemovedMessage>(OnMindRemoved);
|
||||||
|
SubscribeLocalEvent<PAIComponent, GetActivationVerbsEvent>(AddWipeVerb);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnExamined(EntityUid uid, PAIComponent component, ExaminedEvent args)
|
||||||
|
{
|
||||||
|
if (args.IsInDetailsRange)
|
||||||
|
{
|
||||||
|
if (EntityManager.TryGetComponent<MindComponent>(uid, out var mind) && mind.HasMind)
|
||||||
|
{
|
||||||
|
args.PushMarkup(Loc.GetString("pai-system-pai-installed"));
|
||||||
|
}
|
||||||
|
else if (EntityManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
|
||||||
|
{
|
||||||
|
args.PushMarkup(Loc.GetString("pai-system-still-searching"));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
args.PushMarkup(Loc.GetString("pai-system-off"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUseInHand(EntityUid uid, PAIComponent component, UseInHandEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Placeholder PAIs are essentially portable ghost role generators.
|
||||||
|
|
||||||
|
args.Handled = true;
|
||||||
|
|
||||||
|
// Check for pAI activation
|
||||||
|
if (EntityManager.TryGetComponent<MindComponent>(uid, out var mind) && mind.HasMind)
|
||||||
|
{
|
||||||
|
_popupSystem.PopupEntity(Loc.GetString("pai-system-pai-installed"), uid, Filter.Entities(args.User.Uid));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (EntityManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
|
||||||
|
{
|
||||||
|
_popupSystem.PopupEntity(Loc.GetString("pai-system-still-searching"), uid, Filter.Entities(args.User.Uid));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var ghostFinder = EntityManager.EnsureComponent<GhostTakeoverAvailableComponent>(uid);
|
||||||
|
|
||||||
|
ghostFinder.RoleName = Loc.GetString("pai-system-role-name");
|
||||||
|
ghostFinder.RoleDescription = Loc.GetString("pai-system-role-description");
|
||||||
|
|
||||||
|
_popupSystem.PopupEntity(Loc.GetString("pai-system-searching"), uid, Filter.Entities(args.User.Uid));
|
||||||
|
UpdatePAIAppearance(uid, PAIStatus.Searching);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMindRemoved(EntityUid uid, PAIComponent component, MindRemovedMessage args)
|
||||||
|
{
|
||||||
|
// Mind was removed, shutdown the PAI.
|
||||||
|
UpdatePAIAppearance(uid, PAIStatus.Off);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMindAdded(EntityUid uid, PAIComponent pai, MindAddedMessage args)
|
||||||
|
{
|
||||||
|
// Mind was added, shutdown the ghost role stuff so it won't get in the way
|
||||||
|
if (EntityManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
|
||||||
|
EntityManager.RemoveComponent<GhostTakeoverAvailableComponent>(uid);
|
||||||
|
UpdatePAIAppearance(uid, PAIStatus.On);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdatePAIAppearance(EntityUid uid, PAIStatus status)
|
||||||
|
{
|
||||||
|
if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance))
|
||||||
|
{
|
||||||
|
appearance.SetData(PAIVisuals.Status, status);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddWipeVerb(EntityUid uid, PAIComponent pai, GetActivationVerbsEvent args)
|
||||||
|
{
|
||||||
|
if (args.User == null || !args.CanAccess || !args.CanInteract)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (EntityManager.TryGetComponent<MindComponent>(uid, out var mind) && mind.HasMind)
|
||||||
|
{
|
||||||
|
Verb verb = new();
|
||||||
|
verb.Text = Loc.GetString("pai-system-wipe-device-verb-text");
|
||||||
|
verb.Act = () => {
|
||||||
|
if (pai.Deleted)
|
||||||
|
return;
|
||||||
|
// Wiping device :(
|
||||||
|
// The shutdown of the Mind should cause automatic reset of the pAI during OnMindRemoved
|
||||||
|
// EDIT: But it doesn't!!!! Wtf? Do stuff manually
|
||||||
|
if (EntityManager.HasComponent<MindComponent>(uid))
|
||||||
|
{
|
||||||
|
EntityManager.RemoveComponent<MindComponent>(uid);
|
||||||
|
_popupSystem.PopupEntity(Loc.GetString("pai-system-wiped-device"), uid, Filter.Entities(args.User.Uid));
|
||||||
|
UpdatePAIAppearance(uid, PAIStatus.Off);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
args.Verbs.Add(verb);
|
||||||
|
}
|
||||||
|
else if (EntityManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
|
||||||
|
{
|
||||||
|
Verb verb = new();
|
||||||
|
verb.Text = Loc.GetString("pai-system-stop-searching-verb-text");
|
||||||
|
verb.Act = () => {
|
||||||
|
if (pai.Deleted)
|
||||||
|
return;
|
||||||
|
if (EntityManager.HasComponent<GhostTakeoverAvailableComponent>(uid))
|
||||||
|
{
|
||||||
|
EntityManager.RemoveComponent<GhostTakeoverAvailableComponent>(uid);
|
||||||
|
_popupSystem.PopupEntity(Loc.GetString("pai-system-stopped-searching"), uid, Filter.Entities(args.User.Uid));
|
||||||
|
UpdatePAIAppearance(uid, PAIStatus.Off);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
args.Verbs.Add(verb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -10,6 +10,7 @@ namespace Content.Shared.Ghost.Roles
|
|||||||
public uint Identifier { get; set; }
|
public uint Identifier { get; set; }
|
||||||
public string Name { get; set; }
|
public string Name { get; set; }
|
||||||
public string Description { get; set; }
|
public string Description { get; set; }
|
||||||
|
public string Rules { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
[NetSerializable, Serializable]
|
[NetSerializable, Serializable]
|
||||||
|
|||||||
23
Content.Shared/PAI/PAIShared.cs
Normal file
23
Content.Shared/PAI/PAIShared.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using System;
|
||||||
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
using Robust.Shared.Serialization.Manager.Attributes;
|
||||||
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
|
namespace Content.Shared.PAI
|
||||||
|
{
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum PAIVisuals : byte
|
||||||
|
{
|
||||||
|
Status
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public enum PAIStatus : byte
|
||||||
|
{
|
||||||
|
Off,
|
||||||
|
Searching,
|
||||||
|
On
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
# also used in MakeGhostRuleWindow and MakeGhostRoleCommand
|
||||||
|
ghost-role-component-default-rules = You don't remember any of your previous life unless an administrator tells you otherwise.
|
||||||
|
|
||||||
15
Resources/Locale/en-US/pai/pai-system.ftl
Normal file
15
Resources/Locale/en-US/pai/pai-system.ftl
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
pai-system-pai-installed = A pAI is installed.
|
||||||
|
pai-system-off = No pAI is installed.
|
||||||
|
pai-system-still-searching = Still searching for a pAI.
|
||||||
|
pai-system-searching = Now searching for a pAI...
|
||||||
|
|
||||||
|
pai-system-role-name = personal ai
|
||||||
|
pai-system-role-description = Be someone's electronic pal!
|
||||||
|
(Memories *not* included.)
|
||||||
|
|
||||||
|
pai-system-wipe-device-verb-text = Remove pAI
|
||||||
|
pai-system-wiped-device = The pAI was wiped from the device.
|
||||||
|
|
||||||
|
pai-system-stop-searching-verb-text = Stop searching
|
||||||
|
pai-system-stopped-searching = The device stopped searching for a pAI.
|
||||||
|
|
||||||
38
Resources/Prototypes/Entities/Objects/Fun/pai.yml
Normal file
38
Resources/Prototypes/Entities/Objects/Fun/pai.yml
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
# Placeholder PAIs, aka semi-automatic ghost roles
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: BaseItem
|
||||||
|
id: PersonalAI
|
||||||
|
name: personal ai device
|
||||||
|
description: Your electronic pal who's fun to be with!
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
netsync: false
|
||||||
|
sprite: Objects/Devices/pda.rsi
|
||||||
|
layers:
|
||||||
|
- state: pda-lawyer # nobody's using this one
|
||||||
|
- state: pai_off_overlay
|
||||||
|
shader: unshaded
|
||||||
|
- type: Input
|
||||||
|
context: "human"
|
||||||
|
- type: PAI
|
||||||
|
- type: Examiner
|
||||||
|
- type: GhostRadio
|
||||||
|
- type: DoAfter
|
||||||
|
- type: Actions
|
||||||
|
# This has to be installed because otherwise they're not "alive",
|
||||||
|
# so they can ghost and come back.
|
||||||
|
# Note that the personal AI never "dies".
|
||||||
|
- type: MobState
|
||||||
|
thresholds:
|
||||||
|
0: !type:NormalMobState {}
|
||||||
|
- type: Appearance
|
||||||
|
visuals:
|
||||||
|
- type: GenericEnumVisualizer
|
||||||
|
key: enum.PAIVisuals.Status
|
||||||
|
layer: 1
|
||||||
|
states:
|
||||||
|
enum.PAIStatus.Off: pai_off_overlay
|
||||||
|
enum.PAIStatus.Searching: pda-r
|
||||||
|
enum.PAIStatus.On: pai_overlay
|
||||||
|
|
||||||
Reference in New Issue
Block a user