Fix how movement sets an entities' rotation. (#6960)
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@@ -149,7 +149,7 @@ namespace Content.Shared.Movement
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{
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// This should have its event run during island solver soooo
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xform.DeferUpdates = true;
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xform.WorldRotation = worldTotal.GetDir().ToAngle();
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xform.LocalRotation = total.GetDir().ToAngle();
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xform.DeferUpdates = false;
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HandleFootsteps(mover, mobMover);
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}
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