Fix knockdown help sound
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@@ -12,12 +12,6 @@ namespace Content.Client.GameObjects.Components.Mobs
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[ComponentReference(typeof(SharedStunnableComponent))]
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[ComponentReference(typeof(SharedStunnableComponent))]
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public class StunnableComponent : SharedStunnableComponent
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public class StunnableComponent : SharedStunnableComponent
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{
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{
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protected override void OnInteractHand()
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{
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EntitySystem.Get<AudioSystem>()
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.Play("/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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{
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base.HandleComponentState(curState, nextState);
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base.HandleComponentState(curState, nextState);
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@@ -1,10 +1,12 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Alert;
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using Content.Shared.Alert;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using NFluidsynth;
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using NFluidsynth;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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@@ -108,6 +110,12 @@ namespace Content.Server.GameObjects.Components.Mobs
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}
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}
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}
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}
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protected override void OnInteractHand()
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{
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity("/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.05f));
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}
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public override ComponentState GetComponentState()
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public override ComponentState GetComponentState()
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{
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{
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return new StunnableComponentState(StunnedTimer, KnockdownTimer, SlowdownTimer, WalkModifierOverride,
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return new StunnableComponentState(StunnedTimer, KnockdownTimer, SlowdownTimer, WalkModifierOverride,
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@@ -232,6 +232,8 @@ namespace Content.Shared.GameObjects.Components.Mobs
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KnockdownTimer -= _helpKnockdownRemove;
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KnockdownTimer -= _helpKnockdownRemove;
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OnInteractHand();
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SetAlert();
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SetAlert();
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Dirty();
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Dirty();
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