adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
This commit is contained in:
@@ -7,11 +7,13 @@ namespace Content.Shared.MobState
|
||||
public MobStateChangedEvent(
|
||||
MobStateComponent component,
|
||||
DamageState? oldMobState,
|
||||
DamageState currentMobState)
|
||||
DamageState currentMobState,
|
||||
EntityUid? origin)
|
||||
{
|
||||
Component = component;
|
||||
OldMobState = oldMobState;
|
||||
CurrentMobState = currentMobState;
|
||||
Origin = origin;
|
||||
}
|
||||
|
||||
public EntityUid Entity => Component.Owner;
|
||||
@@ -21,6 +23,8 @@ namespace Content.Shared.MobState
|
||||
public DamageState? OldMobState { get; }
|
||||
|
||||
public DamageState CurrentMobState { get; }
|
||||
|
||||
public EntityUid? Origin { get; }
|
||||
}
|
||||
|
||||
public static class A
|
||||
|
||||
Reference in New Issue
Block a user