adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -406,7 +406,7 @@ public abstract class SharedDoorSystem : EntitySystem
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{
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door.CurrentlyCrushing.Add(entity);
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if (door.CrushDamage != null)
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_damageableSystem.TryChangeDamage(entity, door.CrushDamage);
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_damageableSystem.TryChangeDamage(entity, door.CrushDamage, origin: uid);
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_stunSystem.TryParalyze(entity, stunTime, true);
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}
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