adds a source uid to most damage & mobstate events (#11559)

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2022-10-08 12:15:27 +02:00
committed by GitHub
parent 548cee77e2
commit 79854e59a4
24 changed files with 50 additions and 37 deletions

View File

@@ -406,7 +406,7 @@ public abstract class SharedDoorSystem : EntitySystem
{
door.CurrentlyCrushing.Add(entity);
if (door.CrushDamage != null)
_damageableSystem.TryChangeDamage(entity, door.CrushDamage);
_damageableSystem.TryChangeDamage(entity, door.CrushDamage, origin: uid);
_stunSystem.TryParalyze(entity, stunTime, true);
}