adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -36,7 +36,7 @@ namespace Content.Server.Repairable
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if (component.Damage != null)
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{
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var damageChanged = _damageableSystem.TryChangeDamage(uid, component.Damage, true, false);
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var damageChanged = _damageableSystem.TryChangeDamage(uid, component.Damage, true, false, origin: args.User);
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_adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(uid):target} by {damageChanged?.Total}");
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}
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else
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