adds a source uid to most damage & mobstate events (#11559)

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2022-10-08 12:15:27 +02:00
committed by GitHub
parent 548cee77e2
commit 79854e59a4
24 changed files with 50 additions and 37 deletions

View File

@@ -43,7 +43,7 @@ namespace Content.Server.Projectiles
var otherEntity = args.OtherFixture.Body.Owner;
var direction = args.OurFixture.Body.LinearVelocity.Normalized;
var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances);
var modifiedDamage = _damageableSystem.TryChangeDamage(otherEntity, component.Damage, component.IgnoreResistances, origin: component.Shooter);
component.DamagedEntity = true;
if (modifiedDamage is not null && EntityManager.EntityExists(component.Shooter))