adds a source uid to most damage & mobstate events (#11559)

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2022-10-08 12:15:27 +02:00
committed by GitHub
parent 548cee77e2
commit 79854e59a4
24 changed files with 50 additions and 37 deletions

View File

@@ -117,7 +117,7 @@ namespace Content.Server.Light.EntitySystems
var burnMsg = Loc.GetString("powered-light-component-burn-hand");
_popupSystem.PopupEntity(burnMsg, uid, Filter.Entities(userUid));
var damage = _damageableSystem.TryChangeDamage(userUid, light.Damage);
var damage = _damageableSystem.TryChangeDamage(userUid, light.Damage, origin: userUid);
if (damage != null)
_adminLogger.Add(LogType.Damaged,