adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -117,7 +117,7 @@ namespace Content.Server.Light.EntitySystems
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var burnMsg = Loc.GetString("powered-light-component-burn-hand");
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_popupSystem.PopupEntity(burnMsg, uid, Filter.Entities(userUid));
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var damage = _damageableSystem.TryChangeDamage(userUid, light.Damage);
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var damage = _damageableSystem.TryChangeDamage(userUid, light.Damage, origin: userUid);
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if (damage != null)
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_adminLogger.Add(LogType.Damaged,
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