adds a source uid to most damage & mobstate events (#11559)

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2022-10-08 12:15:27 +02:00
committed by GitHub
parent 548cee77e2
commit 79854e59a4
24 changed files with 50 additions and 37 deletions

View File

@@ -363,6 +363,7 @@ public sealed partial class ExplosionSystem : EntitySystem
ev.DamageCoefficient = Math.Max(0, ev.DamageCoefficient);
//todo need a way to track origin of explosion
if (ev.DamageCoefficient == 1)
{
// no damage-dict multiplication required.