adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -35,7 +35,7 @@ public sealed class DamageUserOnTriggerSystem : EntitySystem
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var ev = new BeforeDamageUserOnTriggerEvent(damage, target);
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RaiseLocalEvent(source, ev);
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return _damageableSystem.TryChangeDamage(target, ev.Damage, component.IgnoreResistances) is not null;
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return _damageableSystem.TryChangeDamage(target, ev.Damage, component.IgnoreResistances, origin: source) is not null;
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}
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}
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