adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -19,7 +19,7 @@ namespace Content.Server.Damage.Systems
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private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
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{
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var dmg = _damageableSystem.TryChangeDamage(args.Target, component.Damage, component.IgnoreResistances);
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var dmg = _damageableSystem.TryChangeDamage(args.Target, component.Damage, component.IgnoreResistances, origin: args.User);
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// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
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if (dmg != null && HasComp<MobStateComponent>(args.Target))
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