adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -30,7 +30,7 @@ namespace Content.Server.Damage.Systems
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&& welder.Lit
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&& !welder.TankSafe)
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{
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var dmg = _damageableSystem.TryChangeDamage(args.Target, weldingDamage);
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var dmg = _damageableSystem.TryChangeDamage(args.Target, weldingDamage, origin: args.User);
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if (dmg != null)
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_adminLogger.Add(LogType.Damaged,
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@@ -42,7 +42,7 @@ namespace Content.Server.Damage.Systems
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&& EntityManager.TryGetComponent<ToolComponent?>(args.Used, out var tool)
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&& tool.Qualities.ContainsAny(component.Tools))
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{
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var dmg = _damageableSystem.TryChangeDamage(args.Target, damage);
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var dmg = _damageableSystem.TryChangeDamage(args.Target, damage, origin: args.User);
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if (dmg != null)
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_adminLogger.Add(LogType.Damaged,
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