adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
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@@ -78,7 +78,7 @@ namespace Content.Server.Bed
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if (HasComp<SleepingComponent>(healedEntity))
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damage *= bedComponent.SleepMultiplier;
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_damageableSystem.TryChangeDamage(healedEntity, damage, true);
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_damageableSystem.TryChangeDamage(healedEntity, damage, true, origin: bedComponent.Owner);
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}
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}
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}
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