Add kitchen knife & sliceable foods (#2891)
* sliceable food, kitchen knives * sprite fixes, sounds * add to vendor * address reviews * address reviews * stereo -> mono * fix wrong amount of nutriment being removed * oops im dumb * meta.json * fix merge * probably fix test * remove all instances of [ComponentReference(typeof(IAfterInteract))] Co-authored-by: cyclowns <cyclowns@protonmail.ch>
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@@ -0,0 +1,139 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Culinary
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{
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[RegisterComponent]
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public class UtensilComponent : Component, IAfterInteract
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{
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public override string Name => "Utensil";
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private UtensilType _types = UtensilType.None;
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[ViewVariables]
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public UtensilType Types
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{
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get => _types;
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set
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{
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if (_types.Equals(value))
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return;
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_types = value;
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}
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}
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/// <summary>
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/// The chance that the utensil has to break with each use.
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/// A value of 0 means that it is unbreakable.
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/// </summary>
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[ViewVariables]
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private float _breakChance;
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/// <summary>
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/// The sound to be played if the utensil breaks.
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/// </summary>
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[ViewVariables]
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private string? _breakSound;
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public void AddType(UtensilType type)
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{
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Types |= type;
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}
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public bool HasAnyType(UtensilType type)
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{
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return (_types & type) != UtensilType.None;
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}
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public bool HasType(UtensilType type)
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{
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return (_types & type) != 0;
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}
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public void RemoveType(UtensilType type)
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{
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Types &= ~type;
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}
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internal void TryBreak(IEntity user)
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{
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if (_breakSound != null && IoCManager.Resolve<IRobustRandom>().Prob(_breakChance))
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{
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity(_breakSound, user, AudioParams.Default.WithVolume(-2f));
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Owner.Delete();
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataReadWriteFunction("types",
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new List<UtensilType>(),
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types => types.ForEach(AddType),
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() =>
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{
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var types = new List<UtensilType>();
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foreach (UtensilType type in Enum.GetValues(typeof(UtensilType)))
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{
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if ((Types & type) != 0)
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{
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types.Add(type);
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}
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}
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return types;
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});
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serializer.DataField(ref _breakChance, "breakChance", 0);
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serializer.DataField(ref _breakSound, "breakSound", "/Audio/Items/snap.ogg");
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}
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async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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TryUseUtensil(eventArgs.User, eventArgs.Target);
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}
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private void TryUseUtensil(IEntity user, IEntity target)
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{
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if (!target.TryGetComponent(out FoodComponent? food))
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{
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return;
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}
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if (!user.InRangeUnobstructed(target, popup: true))
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{
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return;
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}
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food.TryUseFood(user, null, this);
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}
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}
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[Flags]
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public enum UtensilType : byte
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{
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None = 0,
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Fork = 1,
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Spoon = 1 << 1,
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Knife = 1 << 2
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}
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}
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