improve APE desc, battery weapon desc, and locked desc (#41431)
* improve APE desc and locked desc * 2
This commit is contained in:
@@ -119,7 +119,7 @@ public sealed class LockSystem : EntitySystem
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if (!lockComp.ShowExamine)
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if (!lockComp.ShowExamine)
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return;
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return;
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args.PushText(Loc.GetString(lockComp.Locked
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args.PushMarkup(Loc.GetString(lockComp.Locked
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? "lock-comp-on-examined-is-locked"
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? "lock-comp-on-examined-is-locked"
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: "lock-comp-on-examined-is-unlocked",
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: "lock-comp-on-examined-is-unlocked",
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("entityName", Identity.Name(uid, EntityManager))));
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("entityName", Identity.Name(uid, EntityManager))));
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@@ -1,5 +1,5 @@
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lock-comp-on-examined-is-locked = The {$entityName} seems to be locked.
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lock-comp-on-examined-is-locked = The {$entityName} seems to be [color=darkred]locked[/color].
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lock-comp-on-examined-is-unlocked = The {$entityName} seems to be unlocked.
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lock-comp-on-examined-is-unlocked = The {$entityName} seems to be [color=darkgreen]unlocked[/color].
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lock-comp-do-lock-success = You lock the {$entityName}.
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lock-comp-do-lock-success = You lock the {$entityName}.
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lock-comp-do-unlock-success = You unlock the {$entityName}.
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lock-comp-do-unlock-success = You unlock the {$entityName}.
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lock-comp-has-user-access-fail = Access denied.
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lock-comp-has-user-access-fail = Access denied.
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@@ -11,5 +11,5 @@ comp-emitter-turned-off = The {$target} turns off.
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# Shows if the user attempts to activate the emitter while it's un-anchored.
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# Shows if the user attempts to activate the emitter while it's un-anchored.
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comp-emitter-not-anchored = The {$target} isn't anchored to the ground!
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comp-emitter-not-anchored = The {$target} isn't anchored to the ground!
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emitter-component-current-type = The current selected type is: {$type}.
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emitter-component-current-type = The current selected type is: [color=yellow]{$type}[/color].
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emitter-component-type-set = Type set to: {$type}
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emitter-component-type-set = Type set to: {$type}
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@@ -4,7 +4,7 @@ gun-fire-rate-examine = Fire rate is [color={$color}]{$fireRate}[/color] per sec
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gun-selector-verb = Change to {$mode}
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gun-selector-verb = Change to {$mode}
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gun-selected-mode = Selected {$mode}
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gun-selected-mode = Selected {$mode}
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gun-disabled = You can't use guns!
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gun-disabled = You can't use guns!
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gun-set-fire-mode = Set to {$mode}
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gun-set-fire-mode = Set to [color=yellow]{$mode}[/color].
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gun-magazine-whitelist-fail = That won't fit into the gun!
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gun-magazine-whitelist-fail = That won't fit into the gun!
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gun-magazine-fired-empty = No ammo left!
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gun-magazine-fired-empty = No ammo left!
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