ActionBlockerSystem now has EntityUid overloads.
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@@ -20,6 +20,9 @@ namespace Content.Shared.ActionBlocker
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[UsedImplicitly]
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public class ActionBlockerSystem : EntitySystem
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{
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// TODO: Make the EntityUid the main overload for all these methods.
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// TODO: Move each of these to their relevant EntitySystems?
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public bool CanMove(IEntity entity)
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{
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var ev = new MovementAttemptEvent(entity);
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@@ -28,6 +31,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanMove(EntityUid uid)
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{
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return CanMove(EntityManager.GetEntity(uid));
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}
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public bool CanInteract(IEntity entity)
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{
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var ev = new InteractionAttemptEvent(entity);
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@@ -46,6 +54,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanInteract(EntityUid uid)
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{
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return CanInteract(EntityManager.GetEntity(uid));
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}
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public bool CanUse(IEntity entity)
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{
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var ev = new UseAttemptEvent(entity);
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@@ -64,6 +77,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanUse(EntityUid uid)
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{
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return CanUse(EntityManager.GetEntity(uid));
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}
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public bool CanThrow(IEntity entity)
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{
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var ev = new ThrowAttemptEvent(entity);
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@@ -82,6 +100,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanThrow(EntityUid uid)
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{
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return CanThrow(EntityManager.GetEntity(uid));
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}
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public bool CanSpeak(IEntity entity)
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{
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var ev = new SpeakAttemptEvent(entity);
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@@ -100,6 +123,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanSpeak(EntityUid uid)
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{
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return CanSpeak(EntityManager.GetEntity(uid));
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}
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public bool CanDrop(IEntity entity)
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{
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var ev = new DropAttemptEvent(entity);
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@@ -118,6 +146,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanDrop(EntityUid uid)
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{
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return CanDrop(EntityManager.GetEntity(uid));
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}
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public bool CanPickup(IEntity entity)
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{
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var ev = new PickupAttemptEvent(entity);
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@@ -136,6 +169,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanPickup(EntityUid uid)
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{
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return CanPickup(EntityManager.GetEntity(uid));
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}
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public bool CanEmote(IEntity entity)
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{
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var ev = new EmoteAttemptEvent(entity);
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@@ -154,6 +192,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanEmote(EntityUid uid)
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{
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return CanEmote(EntityManager.GetEntity(uid));
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}
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public bool CanAttack(IEntity entity)
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{
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var ev = new AttackAttemptEvent(entity);
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@@ -172,6 +215,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanAttack(EntityUid uid)
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{
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return CanAttack(EntityManager.GetEntity(uid));
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}
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public bool CanEquip(IEntity entity)
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{
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var ev = new EquipAttemptEvent(entity);
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@@ -190,6 +238,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanEquip(EntityUid uid)
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{
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return CanEquip(EntityManager.GetEntity(uid));
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}
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public bool CanUnequip(IEntity entity)
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{
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var ev = new UnequipAttemptEvent(entity);
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@@ -208,6 +261,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanUnequip(EntityUid uid)
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{
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return CanUnequip(EntityManager.GetEntity(uid));
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}
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public bool CanChangeDirection(IEntity entity)
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{
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var ev = new ChangeDirectionAttemptEvent(entity);
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@@ -226,6 +284,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanChangeDirection(EntityUid uid)
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{
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return CanChangeDirection(EntityManager.GetEntity(uid));
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}
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public bool CanShiver(IEntity entity)
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{
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var ev = new ShiverAttemptEvent(entity);
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@@ -242,6 +305,11 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanShiver(EntityUid uid)
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{
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return CanShiver(EntityManager.GetEntity(uid));
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}
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public bool CanSweat(IEntity entity)
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{
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var ev = new SweatAttemptEvent(entity);
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@@ -259,5 +327,10 @@ namespace Content.Shared.ActionBlocker
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return !ev.Cancelled;
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}
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public bool CanSweat(EntityUid uid)
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{
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return CanSweat(EntityManager.GetEntity(uid));
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}
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}
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}
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@@ -12,6 +12,9 @@ namespace Content.Shared.EffectBlocker
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[UsedImplicitly]
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public class EffectBlockerSystem : EntitySystem
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{
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// TODO: Make these methods not static. Maybe move them to their relevant EntitySystems?
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// TODO: Add EntityUid overloads.
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public static bool CanFall(IEntity entity)
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{
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var canFall = true;
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