Fixing these namespaces was a mistake

This commit is contained in:
DrSmugleaf
2020-07-07 00:33:57 +02:00
parent 7cc5a3fb65
commit 793f843ae8
18 changed files with 20 additions and 34 deletions

View File

@@ -1,5 +1,5 @@
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Utility;
using Robust.Shared.Containers;

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@@ -1,5 +1,5 @@
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Operators.Inventory

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@@ -2,7 +2,7 @@ using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
namespace Content.Server.AI.Utility.Considerations.Hands
{

View File

@@ -3,8 +3,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Hands;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
namespace Content.Server.AI.Utility.Considerations.Inventory
{

View File

@@ -2,8 +2,7 @@ using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
namespace Content.Server.AI.Utility.Considerations.Inventory
{

View File

@@ -1,7 +1,7 @@
using System.Collections.Generic;
using Content.Server.AI.Utils;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.Containers;

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@@ -11,7 +11,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
namespace Content.Server.Chat
{

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@@ -1,8 +1,8 @@
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Localization;
using Robust.Shared.Timers;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;

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@@ -1,15 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks.Dataflow;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;

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@@ -4,10 +4,8 @@ using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects;

View File

@@ -3,6 +3,7 @@
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;

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@@ -1,6 +1,7 @@
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
@@ -24,7 +25,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items.Storage
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]

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@@ -1,8 +1,5 @@
using System;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw;
using Content.Server.Utility;
@@ -21,7 +18,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Items.Storage
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(StoreableComponent))]

View File

@@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Construction;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces;

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@@ -1,7 +1,5 @@
using System.Linq;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Input;
@@ -10,7 +8,6 @@ using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
@@ -18,9 +15,9 @@ using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Players;
using System;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems.Click;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction

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@@ -4,14 +4,13 @@ using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Markers;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.Components.PDA;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.AI.Pathfinding;
using Content.Server.GameTicking.GamePresets;
using Content.Server.Interfaces;
@@ -24,7 +23,6 @@ using Content.Shared;
using Content.Shared.Chat;
using Content.Shared.GameObjects.Components.PDA;
using Content.Shared.Jobs;
using Content.Shared.Physics;
using Content.Shared.Preferences;
using Prometheus;
using Robust.Server.Interfaces;
@@ -35,7 +33,6 @@ using Robust.Server.ServerStatus;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;

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@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.EntitySystemMessages;

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Interfaces.PDA;
using Content.Shared.GameObjects.Components.PDA;