fix: mops with liquid can hit people again (#38486)
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@@ -28,4 +28,12 @@ public sealed partial class SpillableComponent : Component
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/// </summary>
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[DataField]
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public bool SpillWhenThrown = true;
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/// <summary>
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/// If true, melee processing will stop if any reagent is transferred.
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/// Otherwise, melee processing keeps occuring allowing both reagent
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/// transfer and melee damage to happen.
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/// </summary>
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[DataField]
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public bool PreventMelee = true;
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}
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