fix: mops with liquid can hit people again (#38486)
This commit is contained in:
@@ -69,7 +69,8 @@ public sealed partial class PuddleSystem
|
||||
if (totalSplit == 0)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
// Optionally allow further melee handling occur
|
||||
args.Handled = entity.Comp.PreventMelee;
|
||||
|
||||
// First update the hit count so anything that is not reactive wont count towards the total!
|
||||
foreach (var hit in args.HitEntities)
|
||||
|
||||
Reference in New Issue
Block a user