mech air overhaul (#19140)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
22
Content.Server/Mech/Components/MechAirFilterComponent.cs
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22
Content.Server/Mech/Components/MechAirFilterComponent.cs
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using Content.Shared.Atmos;
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namespace Content.Server.Mech.Components;
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/// <summary>
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/// This is basically a reverse scrubber for MechAir
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/// </summary>
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[RegisterComponent]
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public sealed class MechAirFilterComponent : Component
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{
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/// <summary>
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/// Gases that will be filtered out of internal air
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/// </summary>
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[DataField("gases", required: true)]
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public HashSet<Gas> Gases = new();
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/// <summary>
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/// Target volume to transfer every second.
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/// </summary>
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[DataField("transferRate")]
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public float TransferRate = MechAirComponent.GasMixVolume * 0.1f;
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}
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28
Content.Server/Mech/Components/MechAirIntakeComponent.cs
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28
Content.Server/Mech/Components/MechAirIntakeComponent.cs
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using Content.Shared.Atmos;
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namespace Content.Server.Mech.Components;
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/// <summary>
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/// This is basically a siphon vent for mech but not using pump vent component because MechAir bad
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/// </summary>
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[RegisterComponent]
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public sealed class MechAirIntakeComponent : Component
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{
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/// <summary>
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/// Target pressure change for a single atmos tick
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/// </summary>
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[DataField("targetPressureChange")]
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public float TargetPressureChange = 5f;
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/// <summary>
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/// How strong the intake pump is, it will be able to replenish air from lower pressure areas.
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/// </summary>
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[DataField("pumpPower")]
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public float PumpPower = 2f;
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/// <summary>
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/// Pressure to intake gases up to, maintains MechAir pressure.
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/// </summary>
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[DataField("pressure")]
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public float Pressure = Atmospherics.OneAtmosphere;
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}
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81
Content.Server/Mech/Systems/MechSystem.Filtering.cs
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81
Content.Server/Mech/Systems/MechSystem.Filtering.cs
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using Content.Server.Atmos;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Mech.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Mech.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Mech.Systems;
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// TODO: this could be reused for gasmask or something if MechAir wasnt a thing
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public sealed partial class MechSystem
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{
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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private void InitializeFiltering()
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{
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SubscribeLocalEvent<MechAirIntakeComponent, AtmosDeviceUpdateEvent>(OnIntakeUpdate);
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SubscribeLocalEvent<MechAirFilterComponent, AtmosDeviceUpdateEvent>(OnFilterUpdate);
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}
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private void OnIntakeUpdate(EntityUid uid, MechAirIntakeComponent intake, AtmosDeviceUpdateEvent args)
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{
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if (!TryComp<MechComponent>(uid, out var mech) || !mech.Airtight || !TryComp<MechAirComponent>(uid, out var mechAir))
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return;
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// if the mech is filled there is nothing to do
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if (mechAir.Air.Pressure >= intake.Pressure)
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return;
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var environment = _atmosphere.GetContainingMixture(uid, true, true);
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// nothing to intake from
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if (environment == null)
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return;
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// absolute maximum pressure change
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var pressureDelta = args.dt * intake.TargetPressureChange;
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pressureDelta = MathF.Min(pressureDelta, intake.Pressure - mechAir.Air.Pressure);
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if (pressureDelta <= 0)
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return;
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// how many moles to transfer to change internal pressure by pressureDelta
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// ignores temperature difference because lazy
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var transferMoles = pressureDelta * mechAir.Air.Volume / (environment.Temperature * Atmospherics.R);
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_atmosphere.Merge(mechAir.Air, environment.Remove(transferMoles));
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}
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private void OnFilterUpdate(EntityUid uid, MechAirFilterComponent filter, AtmosDeviceUpdateEvent args)
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{
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if (!TryComp<MechComponent>(uid, out var mech) || !mech.Airtight || !TryComp<MechAirComponent>(uid, out var mechAir))
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return;
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var ratio = MathF.Min(1f, args.dt * filter.TransferRate / mechAir.Air.Volume);
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var removed = mechAir.Air.RemoveRatio(ratio);
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// nothing left to remove from the mech
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if (MathHelper.CloseToPercent(removed.TotalMoles, 0f))
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return;
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var coordinates = Transform(uid).MapPosition;
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GasMixture? destination = null;
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if (_map.TryFindGridAt(coordinates, out _, out var grid))
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{
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var tile = grid.GetTileRef(coordinates);
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destination = _atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true);
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}
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if (destination != null)
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{
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_atmosphere.ScrubInto(removed, destination, filter.Gases);
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}
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else
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{
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// filtering into space/planet so just discard them
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foreach (var gas in filter.Gases)
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{
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removed.SetMoles(gas, 0f);
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}
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}
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_atmosphere.Merge(mechAir.Air, removed);
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}
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}
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@@ -24,17 +24,17 @@ using Robust.Shared.Map;
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namespace Content.Server.Mech.Systems;
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/// <inheritdoc/>
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public sealed class MechSystem : SharedMechSystem
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public sealed partial class MechSystem : SharedMechSystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly BatterySystem _batterySystem = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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private ISawmill _sawmill = default!;
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@@ -45,6 +45,8 @@ public sealed class MechSystem : SharedMechSystem
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_sawmill = Logger.GetSawmill("mech");
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InitializeFiltering();
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SubscribeLocalEvent<MechComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MechComponent, EntInsertedIntoContainerMessage>(OnInsertBattery);
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SubscribeLocalEvent<MechComponent, MapInitEvent>(OnMapInit);
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@@ -127,11 +129,14 @@ public sealed class MechSystem : SharedMechSystem
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private void OnMapInit(EntityUid uid, MechComponent component, MapInitEvent args)
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{
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var xform = Transform(uid);
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foreach (var ent in component.StartingEquipment.Select(equipment => Spawn(equipment, xform.Coordinates)))
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// TODO: this should use containerfill?
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foreach (var equipment in component.StartingEquipment)
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{
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var ent = Spawn(equipment, xform.Coordinates);
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InsertEquipment(uid, ent, component);
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}
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// TODO: this should just be damage and battery
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component.Integrity = component.MaxIntegrity;
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component.Energy = component.MaxEnergy;
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@@ -305,56 +310,6 @@ public sealed class MechSystem : SharedMechSystem
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UserInterfaceSystem.SetUiState(ui, state);
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}
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public override bool TryInsert(EntityUid uid, EntityUid? toInsert, MechComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!base.TryInsert(uid, toInsert, component))
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return false;
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if (component.Airtight && TryComp(uid, out MechAirComponent? mechAir))
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{
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var coordinates = Transform(uid).MapPosition;
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if (_map.TryFindGridAt(coordinates, out _, out var grid))
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{
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var tile = grid.GetTileRef(coordinates);
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if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is { } environment)
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{
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_atmosphere.Merge(mechAir.Air, environment.RemoveVolume(MechAirComponent.GasMixVolume));
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}
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}
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}
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return true;
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}
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public override bool TryEject(EntityUid uid, MechComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!base.TryEject(uid, component))
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return false;
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if (component.Airtight && TryComp(uid, out MechAirComponent? mechAir))
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{
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var coordinates = Transform(uid).MapPosition;
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if (_map.TryFindGridAt(coordinates, out _, out var grid))
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{
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var tile = grid.GetTileRef(coordinates);
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if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is { } environment)
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{
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_atmosphere.Merge(environment, mechAir.Air);
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mechAir.Air.Clear();
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}
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}
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}
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return true;
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}
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public override void BreakMech(EntityUid uid, MechComponent? component = null)
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{
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base.BreakMech(uid, component);
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@@ -378,7 +333,7 @@ public sealed class MechSystem : SharedMechSystem
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if (!TryComp<BatteryComponent>(battery, out var batteryComp))
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return false;
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_batterySystem.SetCharge(battery!.Value, batteryComp.CurrentCharge + delta.Float(), batteryComp);
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_battery.SetCharge(battery!.Value, batteryComp.CurrentCharge + delta.Float(), batteryComp);
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if (batteryComp.CurrentCharge != component.Energy) //if there's a discrepency, we have to resync them
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{
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_sawmill.Debug($"Battery charge was not equal to mech charge. Battery {batteryComp.CurrentCharge}. Mech {component.Energy}");
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@@ -406,7 +406,7 @@ public abstract class SharedMechSystem : EntitySystem
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/// <param name="toInsert"></param>
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/// <param name="component"></param>
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/// <returns>Whether or not the entity was inserted</returns>
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public virtual bool TryInsert(EntityUid uid, EntityUid? toInsert, MechComponent? component = null)
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public bool TryInsert(EntityUid uid, EntityUid? toInsert, MechComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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@@ -429,7 +429,7 @@ public abstract class SharedMechSystem : EntitySystem
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <returns>Whether or not the pilot was ejected.</returns>
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public virtual bool TryEject(EntityUid uid, MechComponent? component = null)
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public bool TryEject(EntityUid uid, MechComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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@@ -6,6 +6,22 @@
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- type: MobMover
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- type: Mech
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- type: MechAir
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- type: MechAirFilter
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# everything except oxygen and nitrogen
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gases:
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- 2
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- 3
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- 4
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- 5
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- 6
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- 7
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- 8
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#- 9 TODO: fusion
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- type: MechAirIntake
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# for intake and filter to work
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- type: AtmosDevice
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requireAnchored: false
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joinSystem: true
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- type: DoAfter
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- type: Repairable
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fuelCost: 25
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