Prevent server crashing without gamepreset override.
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@@ -157,7 +157,7 @@ namespace Content.Server.GameTicking
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RunLevel = GameRunLevel.InRound;
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// TODO: Allow other presets to be selected.
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var preset = (GamePreset)_dynamicTypeFactory.CreateInstance(_presetType);
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var preset = (GamePreset)_dynamicTypeFactory.CreateInstance(_presetType ?? typeof(PresetSandbox));
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preset.Start();
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foreach (var (playerSession, ready) in _playersInLobby.ToList())
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