Context steering for NPCs (#12915)
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@@ -92,7 +92,8 @@ public abstract class NPCCombatOperator : HTNOperator
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{
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if (mobQuery.TryGetComponent(target, out var mobState) &&
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mobState.CurrentState > DamageState.Alive ||
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target == existingTarget)
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target == existingTarget ||
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target == owner)
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{
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continue;
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}
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