Fix Assumption of Nullable to have value (#41220)

* Fix Potential Test Fail

* Please the maintainer gods
This commit is contained in:
Sir Warock
2025-10-31 18:17:58 +01:00
committed by GitHub
parent ed47827d56
commit 79035cd023
3 changed files with 8 additions and 8 deletions

View File

@@ -4,4 +4,4 @@ namespace Content.Shared.Projectiles;
/// Raised directed on an entity when it embeds into something.
/// </summary>
[ByRefEvent]
public readonly record struct ProjectileEmbedEvent(EntityUid? Shooter, EntityUid Weapon, EntityUid Embedded);
public readonly record struct ProjectileEmbedEvent(EntityUid? Shooter, EntityUid? Weapon, EntityUid Embedded);

View File

@@ -90,12 +90,12 @@ public abstract partial class SharedProjectileSystem : EntitySystem
EmbedAttach(embeddable, args.Target, args.Shooter, embeddable.Comp);
// Raise a specific event for projectiles.
if (TryComp(embeddable, out ProjectileComponent? projectile))
{
var ev = new ProjectileEmbedEvent(projectile.Shooter!.Value, projectile.Weapon!.Value, args.Target);
if (!TryComp<ProjectileComponent>(embeddable, out var projectile))
return;
var ev = new ProjectileEmbedEvent(projectile.Shooter, projectile.Weapon, args.Target);
RaiseLocalEvent(embeddable, ref ev);
}
}
private void EmbedAttach(EntityUid uid, EntityUid target, EntityUid? user, EmbeddableProjectileComponent component)
{

View File

@@ -225,11 +225,11 @@ public abstract class SharedGrapplingGunSystem : EntitySystem
private void OnGrappleCollide(EntityUid uid, GrapplingProjectileComponent component, ref ProjectileEmbedEvent args)
{
if (!Timing.IsFirstTimePredicted)
if (!Timing.IsFirstTimePredicted || !args.Weapon.HasValue)
return;
var jointComp = EnsureComp<JointComponent>(uid);
var joint = _joints.CreateDistanceJoint(uid, args.Weapon, anchorA: new Vector2(0f, 0.5f), id: GrapplingJoint);
var joint = _joints.CreateDistanceJoint(uid, args.Weapon.Value, anchorA: new Vector2(0f, 0.5f), id: GrapplingJoint);
joint.MaxLength = joint.Length + 0.2f;
joint.Stiffness = 1f;
joint.MinLength = 0.35f;