Literally Murder IExamine (#7352)
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@@ -1,7 +1,5 @@
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using System;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.Pow3r;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.APC;
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@@ -9,10 +7,6 @@ using Content.Shared.Emag.Systems;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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@@ -48,7 +42,6 @@ namespace Content.Server.Power.EntitySystems
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{
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UpdateApcState(uid, component);
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}
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private void OnToggleMainBreaker(EntityUid uid, ApcComponent component, ApcToggleMainBreakerMessage args)
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{
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TryComp<AccessReaderComponent>(uid, out var access);
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