Add make ghost role verb (#3204)

This commit is contained in:
DrSmugleaf
2021-02-16 09:51:27 +01:00
committed by GitHub
parent 6a3072e4fd
commit 78afc2db0f
19 changed files with 388 additions and 20 deletions

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@@ -1,10 +1,11 @@
using System;
using Content.Shared.GameObjects.Components.Observer;
using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.GameObjects.Components.Observer
namespace Content.Client.GameObjects.Components.Observer.GhostRoles
{
[GenerateTypedNameReferences]
public partial class GhostRolesEntry : VBoxContainer

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@@ -1,9 +1,10 @@
using Content.Client.Eui;
using Content.Shared.Eui;
using Content.Shared.GameObjects.Components.Observer;
using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using JetBrains.Annotations;
namespace Content.Client.GameObjects.Components.Observer
namespace Content.Client.GameObjects.Components.Observer.GhostRoles
{
[UsedImplicitly]
public class GhostRolesEui : BaseEui

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@@ -1,10 +1,11 @@
using System;
using Content.Shared.GameObjects.Components.Observer;
using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Observer
namespace Content.Client.GameObjects.Components.Observer.GhostRoles
{
[GenerateTypedNameReferences]
public partial class GhostRolesWindow : SS14Window

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@@ -0,0 +1,76 @@
using Content.Client.Eui;
using Content.Shared.Eui;
using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using JetBrains.Annotations;
using Robust.Client.Console;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Client.GameObjects.Components.Observer.GhostRoles
{
[UsedImplicitly]
public class MakeGhostRoleEui : BaseEui
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
private readonly MakeGhostRoleWindow _window;
public MakeGhostRoleEui()
{
_window = new MakeGhostRoleWindow();
_window.OnClose += OnClose;
_window.OnMake += OnMake;
}
public override void HandleState(EuiStateBase state)
{
if (state is not MakeGhostRoleEuiState uiState)
{
return;
}
_window.SetEntity(uiState.EntityUid);
}
public override void Opened()
{
base.Opened();
_window.OpenCentered();
}
private void OnMake(EntityUid uid, string name, string description, bool makeSentient)
{
var player = _playerManager.LocalPlayer;
if (player == null)
{
return;
}
var makeGhostRoleCommand =
$"makeghostrole " +
$"\"{CommandParsing.Escape(uid.ToString())}\" " +
$"\"{CommandParsing.Escape(name)}\" " +
$"\"{CommandParsing.Escape(description)}\"";
_consoleHost.ExecuteCommand(player.Session, makeGhostRoleCommand);
if (makeSentient)
{
var makeSentientCommand = $"makesentient \"{CommandParsing.Escape(uid.ToString())}\"";
_consoleHost.ExecuteCommand(player.Session, makeSentientCommand);
}
_window.Close();
}
private void OnClose()
{
base.Closed();
SendMessage(new MakeGhostRoleWindowClosedMessage());
}
}
}

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@@ -0,0 +1,27 @@
<cc:SS14Window Title="Make Ghost Role"
xmlns:cc="clr-namespace:Robust.Client.UserInterface.CustomControls;assembly=Robust.Client"
xmlns:c="clr-namespace:Robust.Client.UserInterface.Controls;assembly=Robust.Client">
<c:VBoxContainer>
<c:HBoxContainer>
<c:Label Name="RoleEntityLabel" Text="Entity" />
<c:Label Name="RoleEntity" Text="" />
</c:HBoxContainer>
<c:HBoxContainer>
<c:Label Name="RoleNameLabel" Text="Role Name" />
<c:LineEdit Name="RoleName" SizeFlagsHorizontal="FillExpand"/>
</c:HBoxContainer>
<c:HBoxContainer>
<c:Label Name="RoleDescriptionLabel" Text="Role Description" />
<c:LineEdit Name="RoleDescription" SizeFlagsHorizontal="FillExpand"/>
</c:HBoxContainer>
<c:HBoxContainer>
<c:Label Name="MakeSentientLabel" Text="Make Sentient" />
<c:CheckBox Name="MakeSentientCheckbox" />
</c:HBoxContainer>
<c:HBoxContainer>
<c:Button Name="MakeButton" Text="Make" />
</c:HBoxContainer>
</c:VBoxContainer>
</cc:SS14Window>

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@@ -0,0 +1,49 @@
#nullable enable
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.GameObjects.Components.Observer.GhostRoles
{
[GenerateTypedNameReferences]
public partial class MakeGhostRoleWindow : SS14Window
{
public delegate void MakeRole(EntityUid uid, string name, string description, bool makeSentient);
public MakeGhostRoleWindow()
{
RobustXamlLoader.Load(this);
MakeSentientLabel.CustomMinimumSize = (150, 0);
RoleEntityLabel.CustomMinimumSize = (150, 0);
RoleNameLabel.CustomMinimumSize = (150, 0);
RoleName.CustomMinimumSize = (300, 0);
RoleDescriptionLabel.CustomMinimumSize = (150, 0);
RoleDescription.CustomMinimumSize = (300, 0);
MakeButton.OnPressed += OnPressed;
}
private EntityUid? EntityUid { get; set; }
public event MakeRole? OnMake;
public void SetEntity(EntityUid uid)
{
EntityUid = uid;
RoleEntity.Text = $"{uid}";
}
private void OnPressed(ButtonEventArgs args)
{
if (EntityUid == null)
{
return;
}
OnMake?.Invoke(EntityUid.Value, RoleName.Text, RoleDescription.Text, MakeSentientCheckbox.Pressed);
}
}
}

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@@ -0,0 +1,63 @@
#nullable enable
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer.GhostRoles;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands.GhostRoles
{
[AdminCommand(AdminFlags.Fun)]
public class MakeGhostRoleCommand : IConsoleCommand
{
public string Command => "makeghostrole";
public string Description => "Turns an entity into a ghost role.";
public string Help => $"Usage: {Command} <entity uid> <name> <description>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 3)
{
shell.WriteLine($"Invalid amount of arguments.\n{Help}");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!EntityUid.TryParse(args[0], out var uid))
{
shell.WriteLine($"{args[0]} is not a valid entity uid.");
return;
}
if (!entityManager.TryGetEntity(uid, out var entity))
{
shell.WriteLine($"No entity found with uid {uid}");
return;
}
if (entity.TryGetComponent(out MindComponent? mind) &&
mind.HasMind)
{
shell.WriteLine($"Entity {entity.Name} with id {uid} already has a mind.");
return;
}
var name = args[1];
var description = args[2];
if (entity.EnsureComponent(out GhostTakeoverAvailableComponent takeOver))
{
shell.WriteLine($"Entity {entity.Name} with id {uid} already has a {nameof(GhostTakeoverAvailableComponent)}");
return;
}
takeOver.RoleName = name;
takeOver.RoleDescription = description;
shell.WriteLine($"Made entity {entity.Name} a ghost role.");
}
}
}

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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Observer
namespace Content.Server.GameObjects.Components.Observer.GhostRoles
{
public abstract class GhostRoleComponent : Component
{
@@ -16,11 +16,8 @@ namespace Content.Server.GameObjects.Components.Observer
[ViewVariables(VVAccess.ReadWrite)]
public string RoleName
{
get
{
return _roleName;
}
private set
get => _roleName;
set
{
_roleName = value;
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
@@ -30,11 +27,8 @@ namespace Content.Server.GameObjects.Components.Observer
[ViewVariables(VVAccess.ReadWrite)]
public string RoleDescription
{
get
{
return _roleDescription;
}
private set
get => _roleDescription;
set
{
_roleDescription = value;
EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();

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@@ -8,7 +8,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Observer
namespace Content.Server.GameObjects.Components.Observer.GhostRoles
{
/// <summary>
/// Allows a ghost to take this role, spawning a new entity.

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@@ -1,10 +1,10 @@
using Content.Server.Eui;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Eui;
using Content.Shared.GameObjects.Components.Observer;
using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Observer
namespace Content.Server.GameObjects.Components.Observer.GhostRoles
{
public class GhostRolesEui : BaseEui
{

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@@ -5,7 +5,7 @@ using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Observer
namespace Content.Server.GameObjects.Components.Observer.GhostRoles
{
/// <summary>
/// Allows a ghost to take over the Owner entity.

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@@ -0,0 +1,42 @@
using Content.Server.Eui;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Eui;
using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Observer.GhostRoles
{
public class MakeGhostRoleEui : BaseEui
{
public MakeGhostRoleEui(EntityUid entityUid)
{
EntityUid = entityUid;
}
public EntityUid EntityUid { get; }
public override EuiStateBase GetNewState()
{
return new MakeGhostRoleEuiState(EntityUid);
}
public override void HandleMessage(EuiMessageBase msg)
{
base.HandleMessage(msg);
switch (msg)
{
case MakeGhostRoleWindowClosedMessage _:
Closed();
break;
}
}
public override void Closed()
{
base.Closed();
EntitySystem.Get<GhostRoleSystem>().CloseMakeGhostRoleEui(Player);
}
}
}

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@@ -2,7 +2,8 @@ using System.Collections.Generic;
using Content.Server.Administration;
using Content.Server.Eui;
using Content.Server.GameObjects.Components.Observer;
using Content.Shared.GameObjects.Components.Observer;
using Content.Server.GameObjects.Components.Observer.GhostRoles;
using Content.Shared.GameObjects.Components.Observer.GhostRoles;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
@@ -22,6 +23,7 @@ namespace Content.Server.GameObjects.EntitySystems
private uint _nextRoleIdentifier = 0;
private readonly Dictionary<uint, GhostRoleComponent> _ghostRoles = new();
private readonly Dictionary<IPlayerSession, GhostRolesEui> _openUis = new();
private readonly Dictionary<IPlayerSession, MakeGhostRoleEui> _openMakeGhostRoleUis = new();
[ViewVariables]
public IReadOnlyCollection<GhostRoleComponent> GhostRoles => _ghostRoles.Values;
@@ -49,6 +51,19 @@ namespace Content.Server.GameObjects.EntitySystems
eui.StateDirty();
}
public void OpenMakeGhostRoleEui(IPlayerSession session, EntityUid uid)
{
if (session.AttachedEntity == null)
return;
if (_openMakeGhostRoleUis.ContainsKey(session))
CloseEui(session);
var eui = _openMakeGhostRoleUis[session] = new MakeGhostRoleEui(uid);
_euiManager.OpenEui(eui, session);
eui.StateDirty();
}
public void CloseEui(IPlayerSession session)
{
if (!_openUis.ContainsKey(session)) return;
@@ -58,6 +73,14 @@ namespace Content.Server.GameObjects.EntitySystems
eui?.Close();
}
public void CloseMakeGhostRoleEui(IPlayerSession session)
{
if (_openMakeGhostRoleUis.Remove(session, out var eui))
{
eui?.Close();
}
}
public void UpdateAllEui()
{
foreach (var eui in _openUis.Values)

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@@ -0,0 +1,62 @@
#nullable enable
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.GlobalVerbs
{
[GlobalVerb]
public class MakeGhostRoleVerb : GlobalVerb
{
public override bool RequireInteractionRange => false;
public override bool BlockedByContainers => false;
public override void GetData(IEntity user, IEntity target, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
var groupController = IoCManager.Resolve<IConGroupController>();
if (target.TryGetComponent(out MindComponent? mind) &&
mind.HasMind)
{
return;
}
if (!user.TryGetComponent(out IActorComponent? actor) ||
!groupController.CanCommand(actor.playerSession, "makeghostrole"))
{
return;
}
data.Visibility = VerbVisibility.Visible;
data.Text = Loc.GetString("Make Ghost Role");
data.CategoryData = VerbCategories.Debug;
}
public override void Activate(IEntity user, IEntity target)
{
var groupController = IoCManager.Resolve<IConGroupController>();
if (target.TryGetComponent(out MindComponent? mind) &&
mind.HasMind)
{
return;
}
if (!user.TryGetComponent(out IActorComponent? actor) ||
!groupController.CanCommand(actor.playerSession, "makeghostrole"))
{
return;
}
var ghostRoleSystem = EntitySystem.Get<GhostRoleSystem>();
ghostRoleSystem.OpenMakeGhostRoleEui(actor.playerSession, target.Uid);
}
}
}

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@@ -2,7 +2,7 @@ using System;
using Content.Shared.Eui;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Observer
namespace Content.Shared.GameObjects.Components.Observer.GhostRoles
{
[NetSerializable, Serializable]
public struct GhostRoleInfo

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@@ -0,0 +1,18 @@
using System;
using Content.Shared.Eui;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Observer.GhostRoles
{
[Serializable, NetSerializable]
public class MakeGhostRoleEuiState : EuiStateBase
{
public MakeGhostRoleEuiState(EntityUid entityUid)
{
EntityUid = entityUid;
}
public EntityUid EntityUid { get; }
}
}

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@@ -0,0 +1,11 @@
using System;
using Content.Shared.Eui;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Observer.GhostRoles
{
[Serializable, NetSerializable]
public class MakeGhostRoleWindowClosedMessage : EuiMessageBase
{
}
}