Use Sequencer, improve MIDI a lot

This commit is contained in:
zumorica
2020-05-21 15:20:37 +02:00
parent 1e36851dde
commit 78aa4fb872
3 changed files with 73 additions and 57 deletions

View File

@@ -47,8 +47,6 @@ namespace Content.Client.GameObjects.Components.Instruments
[ViewVariables] [ViewVariables]
private float _timer = 0f; private float _timer = 0f;
private TimeSpan? _lastEvent = null;
/// <summary> /// <summary>
/// Whether a midi song will loop or not. /// Whether a midi song will loop or not.
/// </summary> /// </summary>
@@ -129,8 +127,12 @@ namespace Content.Client.GameObjects.Components.Instruments
if (IsMidiOpen) if (IsMidiOpen)
CloseMidi(); CloseMidi();
_renderer?.StopAllNotes();
var renderer = _renderer; var renderer = _renderer;
Timer.Spawn(1000, () => { renderer?.Dispose(); });
// We dispose of the synth two seconds from now to allow the last notes to stop from playing.
Timer.Spawn(2000, () => { renderer?.Dispose(); });
_renderer = null; _renderer = null;
_midiQueue.Clear(); _midiQueue.Clear();
} }
@@ -156,36 +158,30 @@ namespace Content.Client.GameObjects.Components.Instruments
case InstrumentMidiEventMessage midiEventMessage: case InstrumentMidiEventMessage midiEventMessage:
// If we're the ones sending the MidiEvents, we ignore this message. // If we're the ones sending the MidiEvents, we ignore this message.
if (!IsRendererAlive || IsInputOpen || IsMidiOpen) break; if (!IsRendererAlive || IsInputOpen || IsMidiOpen) break;
var curTime = _gameTiming.CurTime;
Logger.Info($"NEW BATCH!!! LENGTH:{midiEventMessage.MidiEvent.Length} QUEUED:{_midiQueue.Count} LAST:{_lastEvent}");
for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++) for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
{ {
var ev = midiEventMessage.MidiEvent[i]; var ev = midiEventMessage.MidiEvent[i];
var delta = i != 0 ? var delta = ((uint)TimeBetweenNetMessages*1250) + ev.Timestamp;
ev.Timestamp.Subtract(midiEventMessage.MidiEvent[i-1].Timestamp) : _lastEvent.HasValue ? ev.Timestamp.Subtract(_lastEvent.Value) : TimeSpan.Zero;
ev.Timestamp = curTime + TimeSpan.FromSeconds(TimeBetweenNetMessages*1.25);
Logger.Info($"DT:{delta} TIM:{ev.Timestamp} TIMR:{midiEventMessage.MidiEvent[i].Timestamp} LST:{midiEventMessage.MidiEvent[Math.Max(0, i-1)].Timestamp}");
_midiQueue.Enqueue(ev);
_lastEvent = ev.Timestamp;
//var j = i; _renderer?.ScheduleMidiEvent(ev, delta, true);
//Timer.Spawn((int)ev.Timestamp.Subtract(_gameTiming.CurTime).TotalMilliseconds, }
// () => _renderer?.SendMidiEvent(midiEventMessage.MidiEvent[j])); break;
}
} }
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is InstrumentState state)) return;
if (state.Playing)
break; {
Logger.Info($"WE GOT STATE: {state.Playing} {state.SequencerTick}");
case InstrumentStopMidiMessage _:
EndRenderer();
break;
case InstrumentStartMidiMessage _:
SetupRenderer(); SetupRenderer();
Logger.Info("INITIALIZED MIDI RENDERER. I HOPE."); if (_renderer != null) _renderer.SequencerTick = state.SequencerTick;
break;
} }
else
EndRenderer();
} }
/// <inheritdoc cref="MidiRenderer.OpenInput"/> /// <inheritdoc cref="MidiRenderer.OpenInput"/>
@@ -250,43 +246,25 @@ namespace Content.Client.GameObjects.Components.Instruments
/// <param name="midiEvent">The received midi event</param> /// <param name="midiEvent">The received midi event</param>
private void RendererOnMidiEvent(MidiEvent midiEvent) private void RendererOnMidiEvent(MidiEvent midiEvent)
{ {
midiEvent.Timestamp = _gameTiming.CurTime;
_midiQueue.Enqueue(midiEvent); _midiQueue.Enqueue(midiEvent);
} }
public override void Update(float delta) public override void Update(float delta)
{ {
if (!IsMidiOpen && !IsInputOpen)
return;
_timer -= delta; _timer -= delta;
if (_timer > 0f) return; if (_timer > 0f) return;
if (!IsMidiOpen && !IsInputOpen)
{
UpdatePlaying(delta);
return;
}
SendAllMidiMessages(); SendAllMidiMessages();
_timer = TimeBetweenNetMessages; _timer = TimeBetweenNetMessages;
} }
private void UpdatePlaying(float delta)
{
while (true)
{
if (_renderer == null || _midiQueue.Count == 0) return;
var midiEvent = _midiQueue.Dequeue();
_renderer.SendMidiEvent(midiEvent);
_timer = _midiQueue.Count != 0 ? (MathF.Max((float) _midiQueue.Peek().Timestamp.Subtract(_gameTiming.CurTime).TotalSeconds, 0f)) : 0;
if (_timer <= 0f) continue;
break;
}
}
private void SendAllMidiMessages() private void SendAllMidiMessages()
{ {
var count = _midiQueue.Count; if (_midiQueue.Count == 0) return;
if (count == 0) return;
var events = _midiQueue.ToArray(); var events = _midiQueue.ToArray();
_midiQueue.Clear(); _midiQueue.Clear();

View File

@@ -24,14 +24,19 @@ namespace Content.Server.GameObjects.Components.Instruments
/// <summary> /// <summary>
/// The client channel currently playing the instrument, or null if there's none. /// The client channel currently playing the instrument, or null if there's none.
/// </summary> /// </summary>
[ViewVariables]
private ICommonSession _instrumentPlayer; private ICommonSession _instrumentPlayer;
private bool _handheld; private bool _handheld;
[ViewVariables] [ViewVariables]
private bool _playing = false; private bool _playing = false;
[ViewVariables]
private float _timer = 0f; private float _timer = 0f;
[ViewVariables]
public uint _lastSequencerTick = 0;
[ViewVariables] [ViewVariables]
private int _midiEventCount = 0; private int _midiEventCount = 0;
@@ -44,6 +49,20 @@ namespace Content.Server.GameObjects.Components.Instruments
[ViewVariables] [ViewVariables]
public bool Handheld => _handheld; public bool Handheld => _handheld;
/// <summary>
/// Whether the instrument is currently playing or not.
/// </summary>
[ViewVariables]
public bool Playing
{
get => _playing;
set
{
_playing = value;
Dirty();
}
}
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
@@ -57,6 +76,11 @@ namespace Content.Server.GameObjects.Components.Instruments
serializer.DataField(ref _handheld, "handheld", false); serializer.DataField(ref _handheld, "handheld", false);
} }
public override ComponentState GetComponentState()
{
return new InstrumentState(Playing, _lastSequencerTick);
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null) public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{ {
base.HandleNetworkMessage(message, channel, session); base.HandleNetworkMessage(message, channel, session);
@@ -66,25 +90,25 @@ namespace Content.Server.GameObjects.Components.Instruments
switch (message) switch (message)
{ {
case InstrumentMidiEventMessage midiEventMsg: case InstrumentMidiEventMessage midiEventMsg:
if (!_playing) if (!Playing)
return; return;
if(++_midiEventCount <= MaxMidiEventsPerSecond) if(++_midiEventCount <= MaxMidiEventsPerSecond)
SendNetworkMessage(midiEventMsg); SendNetworkMessage(midiEventMsg);
_lastSequencerTick = midiEventMsg.MidiEvent[-1].Timestamp;
break; break;
case InstrumentStartMidiMessage startMidi: case InstrumentStartMidiMessage startMidi:
_playing = true; Playing = true;
SendNetworkMessage(startMidi);
break; break;
case InstrumentStopMidiMessage stopMidi: case InstrumentStopMidiMessage stopMidi:
_playing = false; Playing = false;
SendNetworkMessage(stopMidi);
break; break;
} }
} }
public void Dropped(DroppedEventArgs eventArgs) public void Dropped(DroppedEventArgs eventArgs)
{ {
_playing = false; Playing = false;
SendNetworkMessage(new InstrumentStopMidiMessage()); SendNetworkMessage(new InstrumentStopMidiMessage());
_instrumentPlayer = null; _instrumentPlayer = null;
_userInterface.CloseAll(); _userInterface.CloseAll();
@@ -92,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Instruments
public void Thrown(ThrownEventArgs eventArgs) public void Thrown(ThrownEventArgs eventArgs)
{ {
_playing = false; Playing = false;
SendNetworkMessage(new InstrumentStopMidiMessage()); SendNetworkMessage(new InstrumentStopMidiMessage());
_instrumentPlayer = null; _instrumentPlayer = null;
_userInterface.CloseAll(); _userInterface.CloseAll();
@@ -109,7 +133,7 @@ namespace Content.Server.GameObjects.Components.Instruments
public void HandDeselected(HandDeselectedEventArgs eventArgs) public void HandDeselected(HandDeselectedEventArgs eventArgs)
{ {
_playing = false; Playing = false;
SendNetworkMessage(new InstrumentStopMidiMessage()); SendNetworkMessage(new InstrumentStopMidiMessage());
_userInterface.CloseAll(); _userInterface.CloseAll();
} }
@@ -142,7 +166,7 @@ namespace Content.Server.GameObjects.Components.Instruments
{ {
_instrumentPlayer = null; _instrumentPlayer = null;
SendNetworkMessage(new InstrumentStopMidiMessage()); SendNetworkMessage(new InstrumentStopMidiMessage());
_playing = false; Playing = false;
} }
} }

View File

@@ -1,4 +1,5 @@
using System; using System;
using Content.Shared.BodySystem;
using Robust.Shared.Audio.Midi; using Robust.Shared.Audio.Midi;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
@@ -47,6 +48,19 @@ namespace Content.Shared.GameObjects.Components.Instruments
} }
} }
[Serializable, NetSerializable]
public class InstrumentState : ComponentState
{
public bool Playing { get; }
public uint SequencerTick { get; }
public InstrumentState(bool playing, uint sequencerTick = 0) : base(ContentNetIDs.INSTRUMENTS)
{
Playing = playing;
SequencerTick = sequencerTick;
}
}
[NetSerializable, Serializable] [NetSerializable, Serializable]
public enum InstrumentUiKey public enum InstrumentUiKey
{ {