Use Sequencer, improve MIDI a lot

This commit is contained in:
zumorica
2020-05-21 15:20:37 +02:00
parent 1e36851dde
commit 78aa4fb872
3 changed files with 73 additions and 57 deletions

View File

@@ -47,8 +47,6 @@ namespace Content.Client.GameObjects.Components.Instruments
[ViewVariables]
private float _timer = 0f;
private TimeSpan? _lastEvent = null;
/// <summary>
/// Whether a midi song will loop or not.
/// </summary>
@@ -129,8 +127,12 @@ namespace Content.Client.GameObjects.Components.Instruments
if (IsMidiOpen)
CloseMidi();
_renderer?.StopAllNotes();
var renderer = _renderer;
Timer.Spawn(1000, () => { renderer?.Dispose(); });
// We dispose of the synth two seconds from now to allow the last notes to stop from playing.
Timer.Spawn(2000, () => { renderer?.Dispose(); });
_renderer = null;
_midiQueue.Clear();
}
@@ -156,38 +158,32 @@ namespace Content.Client.GameObjects.Components.Instruments
case InstrumentMidiEventMessage midiEventMessage:
// If we're the ones sending the MidiEvents, we ignore this message.
if (!IsRendererAlive || IsInputOpen || IsMidiOpen) break;
var curTime = _gameTiming.CurTime;
Logger.Info($"NEW BATCH!!! LENGTH:{midiEventMessage.MidiEvent.Length} QUEUED:{_midiQueue.Count} LAST:{_lastEvent}");
for (var i = 0; i < midiEventMessage.MidiEvent.Length; i++)
{
var ev = midiEventMessage.MidiEvent[i];
var delta = i != 0 ?
ev.Timestamp.Subtract(midiEventMessage.MidiEvent[i-1].Timestamp) : _lastEvent.HasValue ? ev.Timestamp.Subtract(_lastEvent.Value) : TimeSpan.Zero;
ev.Timestamp = curTime + TimeSpan.FromSeconds(TimeBetweenNetMessages*1.25);
Logger.Info($"DT:{delta} TIM:{ev.Timestamp} TIMR:{midiEventMessage.MidiEvent[i].Timestamp} LST:{midiEventMessage.MidiEvent[Math.Max(0, i-1)].Timestamp}");
_midiQueue.Enqueue(ev);
_lastEvent = ev.Timestamp;
var delta = ((uint)TimeBetweenNetMessages*1250) + ev.Timestamp;
//var j = i;
//Timer.Spawn((int)ev.Timestamp.Subtract(_gameTiming.CurTime).TotalMilliseconds,
// () => _renderer?.SendMidiEvent(midiEventMessage.MidiEvent[j]));
_renderer?.ScheduleMidiEvent(ev, delta, true);
}
break;
case InstrumentStopMidiMessage _:
EndRenderer();
break;
case InstrumentStartMidiMessage _:
SetupRenderer();
Logger.Info("INITIALIZED MIDI RENDERER. I HOPE.");
break;
}
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is InstrumentState state)) return;
if (state.Playing)
{
Logger.Info($"WE GOT STATE: {state.Playing} {state.SequencerTick}");
SetupRenderer();
if (_renderer != null) _renderer.SequencerTick = state.SequencerTick;
}
else
EndRenderer();
}
/// <inheritdoc cref="MidiRenderer.OpenInput"/>
public bool OpenInput()
{
@@ -250,43 +246,25 @@ namespace Content.Client.GameObjects.Components.Instruments
/// <param name="midiEvent">The received midi event</param>
private void RendererOnMidiEvent(MidiEvent midiEvent)
{
midiEvent.Timestamp = _gameTiming.CurTime;
_midiQueue.Enqueue(midiEvent);
}
public override void Update(float delta)
{
if (!IsMidiOpen && !IsInputOpen)
return;
_timer -= delta;
if (_timer > 0f) return;
if (!IsMidiOpen && !IsInputOpen)
{
UpdatePlaying(delta);
return;
}
SendAllMidiMessages();
_timer = TimeBetweenNetMessages;
}
private void UpdatePlaying(float delta)
{
while (true)
{
if (_renderer == null || _midiQueue.Count == 0) return;
var midiEvent = _midiQueue.Dequeue();
_renderer.SendMidiEvent(midiEvent);
_timer = _midiQueue.Count != 0 ? (MathF.Max((float) _midiQueue.Peek().Timestamp.Subtract(_gameTiming.CurTime).TotalSeconds, 0f)) : 0;
if (_timer <= 0f) continue;
break;
}
}
private void SendAllMidiMessages()
{
var count = _midiQueue.Count;
if (count == 0) return;
if (_midiQueue.Count == 0) return;
var events = _midiQueue.ToArray();
_midiQueue.Clear();