New status effect system (#37238)
* spectra * documentation * added into liquid anomaly * Update TemporaryStealthComponent.cs * Update TemporaryStealthComponent.cs * integrated * new system * mark old status effect system as obsolete * ForcedSleeping new status effect * work with reagents * networking??? * Revert "integrated" This reverts commit bca02b82bae18ae131af593d7eb86e6de2745157. * Revert "Update TemporaryStealthComponent.cs" This reverts commit 4a5be8c4b704a0d1ff9544b2e245d8b2701ec580. * Revert "Update TemporaryStealthComponent.cs" This reverts commit a4875bcb41347638854bd723d96a51c3e6d38034. * Revert "added into liquid anomaly" This reverts commit df5086b14bb35f1467158a36807c0f2163a16d99. * Revert "documentation" This reverts commit 3629b9466758cbdfa4dd5e67ece122fa2f181138. * Revert "spectra" This reverts commit 2d03d88c16d16ad6831c19a7921b84600daeb284. * drowsiness status effect remove * reagents work * polish, remove test changes * first Fildrance review part * Update misc.yml * more fildrance review * final part * fix trailing spaces * sleeping status effect * drowsiness status effect * Create ModifyStatusEffect.cs * some tweak * Yay!!! Manual networking * minor nitpick * oopsie * refactor: xml-docs, notnullwhen attributes, whitespaces * fildrance and emo review * refactor: simplify check in SharedStatusEffectsSystem by using pattern matching, TryEffectsWithComp now returns set of Entity<T, StatusEffectComponent> --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.StatusEffectNew.Components;
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/// <summary>
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/// Adds container for status effect entities that are applied to entity.
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/// Is applied automatically upon adding any status effect.
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/// Can be used for tracking currently applied status effects.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedStatusEffectsSystem))]
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public sealed partial class StatusEffectContainerComponent : Component
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{
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[DataField]
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public HashSet<EntityUid> ActiveStatusEffects = new();
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}
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[Serializable, NetSerializable]
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public sealed class StatusEffectContainerComponentState(HashSet<NetEntity> activeStatusEffects) : ComponentState
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{
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public readonly HashSet<NetEntity> ActiveStatusEffects = activeStatusEffects;
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}
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