Update for collision events by-ref (#10933)

This commit is contained in:
metalgearsloth
2022-09-14 17:26:26 +10:00
committed by GitHub
parent feb50ce7cc
commit 78a4ab6eb2
105 changed files with 204 additions and 62 deletions

View File

@@ -1,6 +1,9 @@
using Content.Shared.Movement.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
namespace Content.Shared.Movement.Systems;
@@ -85,14 +88,14 @@ public sealed class SlowContactsSystem : EntitySystem
_toRemove.Add(uid);
}
private void OnEntityExit(EntityUid uid, SlowContactsComponent component, EndCollideEvent args)
private void OnEntityExit(EntityUid uid, SlowContactsComponent component, ref EndCollideEvent args)
{
var otherUid = args.OtherFixture.Body.Owner;
if (HasComp<MovementSpeedModifierComponent>(otherUid))
_toUpdate.Add(otherUid);
}
private void OnEntityEnter(EntityUid uid, SlowContactsComponent component, StartCollideEvent args)
private void OnEntityEnter(EntityUid uid, SlowContactsComponent component, ref StartCollideEvent args)
{
var otherUid = args.OtherFixture.Body.Owner;
if (!HasComp<MovementSpeedModifierComponent>(otherUid))