Update for collision events by-ref (#10933)
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@@ -5,7 +5,9 @@ using Content.Shared.Popups;
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using Content.Shared.Tag;
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using Content.Shared.Throwing;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Player;
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namespace Content.Server.Singularity.EntitySystems;
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@@ -22,7 +24,7 @@ public sealed class ContainmentFieldSystem : EntitySystem
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SubscribeLocalEvent<ContainmentFieldComponent, StartCollideEvent>(HandleFieldCollide);
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}
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private void HandleFieldCollide(EntityUid uid, ContainmentFieldComponent component, StartCollideEvent args)
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private void HandleFieldCollide(EntityUid uid, ContainmentFieldComponent component, ref StartCollideEvent args)
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{
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var otherBody = args.OtherFixture.Body.Owner;
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