Update for collision events by-ref (#10933)

This commit is contained in:
metalgearsloth
2022-09-14 17:26:26 +10:00
committed by GitHub
parent feb50ce7cc
commit 78a4ab6eb2
105 changed files with 204 additions and 62 deletions

View File

@@ -2,6 +2,7 @@
using Content.Server.Explosion.Components;
using Content.Server.Explosion.EntitySystems;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
namespace Content.Server.Explosion.EntitySystems;
@@ -14,7 +15,7 @@ public sealed partial class TriggerSystem
SubscribeLocalEvent<TriggerOnTimedCollideComponent, ComponentRemove>(OnComponentRemove);
}
private void OnTimerCollide(EntityUid uid, TriggerOnTimedCollideComponent component, StartCollideEvent args)
private void OnTimerCollide(EntityUid uid, TriggerOnTimedCollideComponent component, ref StartCollideEvent args)
{
//Ensures the entity trigger will have an active component
EnsureComp<ActiveTriggerOnTimedCollideComponent>(uid);
@@ -24,7 +25,7 @@ public sealed partial class TriggerSystem
component.Colliding.Add(otherUID, 0);
}
private void OnTimerEndCollide(EntityUid uid, TriggerOnTimedCollideComponent component, EndCollideEvent args)
private void OnTimerEndCollide(EntityUid uid, TriggerOnTimedCollideComponent component, ref EndCollideEvent args)
{
var otherUID = args.OtherFixture.Body.Owner;
component.Colliding.Remove(otherUID);