Update for collision events by-ref (#10933)
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@@ -2,6 +2,7 @@
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using Content.Server.Explosion.Components;
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using Content.Server.Explosion.EntitySystems;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Events;
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namespace Content.Server.Explosion.EntitySystems;
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@@ -14,7 +15,7 @@ public sealed partial class TriggerSystem
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SubscribeLocalEvent<TriggerOnTimedCollideComponent, ComponentRemove>(OnComponentRemove);
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}
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private void OnTimerCollide(EntityUid uid, TriggerOnTimedCollideComponent component, StartCollideEvent args)
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private void OnTimerCollide(EntityUid uid, TriggerOnTimedCollideComponent component, ref StartCollideEvent args)
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{
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//Ensures the entity trigger will have an active component
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EnsureComp<ActiveTriggerOnTimedCollideComponent>(uid);
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@@ -24,7 +25,7 @@ public sealed partial class TriggerSystem
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component.Colliding.Add(otherUID, 0);
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}
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private void OnTimerEndCollide(EntityUid uid, TriggerOnTimedCollideComponent component, EndCollideEvent args)
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private void OnTimerEndCollide(EntityUid uid, TriggerOnTimedCollideComponent component, ref EndCollideEvent args)
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{
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var otherUID = args.OtherFixture.Body.Owner;
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component.Colliding.Remove(otherUID);
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